Rotating a part individually while welded with a WeldConstraint

Basically, I’m trying to make a turret system that follows mouse and have one part of the turret follow the up/down angle and other part follow the right/left.

However, when I try to move the up/down part, it also rotates the other part to that way because it’s welded.

How can I counter that?

1 Like

Have you tried hinges/hinge constraints? I believe they only revolve in one direction, which would make it useful for having on part spin around while another swivels up and down.

Try using Motor6Ds

(3O Characters)

Is there any way to use CFrame and rotate a part individually?

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.