Rotating a ScrollingFrame inside of another ScrollingFrame causes both to break

I’m trying to make a minimap, and to cram in the right featues I have 1 scrollingframe hold map nodes, player icon, directions and the ability to rotate with the player camera, and the 2nd scrollingframe to hold the map in place.
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This is what it’s supposed to look like right now
And as soon as my function to rotate the child ScrollingFrame the properties of scrollingframes to obscure stuff just disappears???
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Is this some sort of engine bug? Am I just overlooking some super simple detail that leads to this problem?? I have no idea…

Bump, if anyone needs more context I can provide what I wrote to cause all this. I just don’t have much more to say since the problem is that scrollingframes break when I rotate them with scripts.

I don’t think you should use ScrollingFrames for mini-maps at the very least. Those are technically meant for scrolling behaviors.

Try some strategic hierarchy with frames and proper rendering code that helps checking the nodes is within distance or not, and then add them.

Ok, but is what I’m experiencing a problem with my script? All I did to cause this is change a rotation property.

Most likely the former, but unlikely an engine bug. It’s probably not expected that the ScrollingFrame is being rotated.