I’ve looked around the place, but haven’t found exactly what I want.
I want the tool to appear in a certain orientation when I clone it in. Is this possible?
Yes, but you need to position the part/model in the tool, not the tool itself.
Personally, I utilize ToolGrip Editor by CloneTrooper! The plug-in can be found here. As well as a quick tutorial on how to use the plug-in!
I hope this will help you!
Sorry, what I want isn’t with toolgrip, but with its orientation in the game world when it exists in it, not in the players grip
Edit the Handle’s CFrame/orientation if you want to rotate the tool itself while NOT equipped, otherwise use ToolGrip editor if you want to rotate it WHILE equipped
Ah, personally, it’s the object you are cloning into the game. If the object is a model and has a primary part, you can utilize :SetPrimaryPartCFrame(). That documentation should be able to assist you a lot further!
Here is an example of what I’ve done in one of my scripts:
local newCFrame = (CFrame.new(hitp) * CFrame.Angles(math.rad(0), math.rad(Rotation),0))
model:SetPrimaryPartCFrame(newCFrame)
Does this answer your question?