Rotating a tool

I’ve looked around the place, but haven’t found exactly what I want.
I want the tool to appear in a certain orientation when I clone it in. Is this possible?

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Yes, but you need to position the part/model in the tool, not the tool itself.

Personally, I utilize ToolGrip Editor by CloneTrooper! The plug-in can be found here. As well as a quick tutorial on how to use the plug-in!

I hope this will help you!

Sorry, what I want isn’t with toolgrip, but with its orientation in the game world when it exists in it, not in the players grip

Edit the Handle’s CFrame/orientation if you want to rotate the tool itself while NOT equipped, otherwise use ToolGrip editor if you want to rotate it WHILE equipped

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Ah, personally, it’s the object you are cloning into the game. If the object is a model and has a primary part, you can utilize :SetPrimaryPartCFrame(). That documentation should be able to assist you a lot further!

Here is an example of what I’ve done in one of my scripts:

local newCFrame = (CFrame.new(hitp) * CFrame.Angles(math.rad(0),  math.rad(Rotation),0))
model:SetPrimaryPartCFrame(newCFrame)			

Does this answer your question?

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