Hey so I am trying to roll over a vehicle like GTA 5 (2 wheels not on the ground enables rolling)
In studio AngularVelocity applies a force on every axis, when its at (0,1,0) not only does it roll but doesn’t let it be rotated any other way as if its forcing the x and z to not move
I have tried to use vector forces that go opposite to roll which does work, but it will spin very fast after finally overcoming the cars weight
Summary: AngularVelocity doesn’t let object rotate freely in other axis while trying to only spin in 1 axis, need alternatives