Hello! As an element of a survival game I’m making, I’ve created a rough weapon system, one that does not use a view model, as it’s a lot more convenient and I’ve had issues with view models previously, and using guns that are Motor6D’d to the character’s HumanoidRootPart, as I need the two arms available to make convincing reload animations.
My issue is that I have no clue how I’d move the arms, gun, and head up and down in first and third-person (first-person being more important) as the camera moves, also without butchering the animations I’ve already done.
I’m striving for a look much like CoderQwerty’s guns, albeit mine is using actual animations (his guns use a script to change CFrame)
His system:
My rifle currently looks like this:
I did extensive searching for solutions yesterday, finding a few posts that looked promising but either didn’t work in my case or were too confusing to follow, particularly this one.
If I can do something that looks like this in a live game, except it stays with the torso and also doesn’t tear off the arms, I’d be ecstatic.
This bit of scripting is new to me. What can I do to create such a thing for my guns? Thanks in advance!