Rotating part using WeldConstraint and bezier curves

Thought I’d share this little thing I worked on this morning. I’m working on different methods for rotating parts around the player for future skills. I decided to try weld constraints and bezier curves because I thought it would be a nice combo. Unlike regular welds, weld constraints don’t have a C0 > I also can’t change the CFrame because in this case it would rotate the entire player > So position was the way to go. There were plenty of ways to do this, but bezier curves actually work really nice in this scenario. But yeah thought id share this cuz I thought it was cool even though its simple.