I tried this but it sadly doesn’t work
plr.Character:PivotTo(plr.Character.HumanoidRootPart.Position, script.Parent.Parent.Parent.Folder.PositionPart.Orientation)
Also I got this error
Thanks for helping
I tried this but it sadly doesn’t work
plr.Character:PivotTo(plr.Character.HumanoidRootPart.Position, script.Parent.Parent.Parent.Folder.PositionPart.Orientation)
Also I got this error
Thanks for helping
You need to pass a CFrame (aka CoordinateFrame) to the method PivotTo
. I’m not sure if this will be the orientation you’re looking for, but you won’t get an error message if you run a line like this:
plr.Character:PivotTo(CFrame.new(plr.Character.HumanoidRootPart.Position) * script.Parent.Parent.Parent.Folder.PositionPart.CFrame.Rotation)
Still the same error: “Unable to cast Vector3 to CoordinateFrame”
Oops. My bad. I thought it said PositionPart.CFrame.Rotation
not PositionPart.Orientation
. I’ll update my first reply.
The Orientation property is a Vector3, but the Rotation property (of a CFrame) is a CFrame. CFrame * Vector3 is a Vector3, but CFrame * CFrame is a CFrame.
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