how would i go about rotating dizzy particles around a guy’s head
ideally using only one particle emitter
had this in the wrong category, my bad.
how would i go about rotating dizzy particles around a guy’s head
ideally using only one particle emitter
had this in the wrong category, my bad.
Making a particle move around the head is impossible you’d need script
thought so. that sucks
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If you make then particle emit out the side and then write a script to rotate the part then it would work.
I’d personally just use a model with three physical star decals or so in a circle, and have the model rotate itself, then fade the transparency in and out on the decals. this might be easier than using a particle emitter
I think 3 particle emitters would be easier.
do you think a beam or two would solve your problem?
not quite sure, i dont really use beams at all.
You can use 2 attachments, and bend a beam (you’d probably need 2) on those attachments. Then set the texture to your star particle, and then set the texture mode to Wrap.
I’ll try that soon, thank you.
It works!
29+1 characters
I haven’t made the texture yet though, so I may run into a problem with that
Yeah, that is a downside to using curved beams. If you want to avoid this, you’ll have to stick to particles.
As for the gap, I think you’ll have to load both beams at the same time and hope they’re synced. Another reason to just use particles instead.
Particles would probably look better… I’ll consider it.
I have actually done something similar to this with other effects. You need a decal with a star in a corner. Then with the particle emitter, make sure you set your rotation speed and rotation angle. You can play with size, color, and transparency settings to get the desired effect.
I don’t know why I didnt think of that… I may still do particles anyway, given the functionality of having the stars going up and down, fading, etc. Thanks though
By the way, could you show me the decal?
The decals that I used were just white circles in a corner. Not stars. However, with an appropriate painting program, you should be able to make something. Remember, the star must be in a corner to get the rotating effect. The image background must be transparent.
This is the asset that I used for a test. I found it in the toolbox.
rbxassetid://10186621964
As for the settings…
Parameter | Value |
---|---|
Color | RGB(255, 255,0) |
Light Emission | 1 |
Light Influence | 1 |
Emission Direction | Front |
Lifetime | 2 |
Rate | 5 |
Rotation Speed | 360 |
Speed | 1 |
Spread Angle | 0, 360 |
Shape | Disk |
Just parent the emitter to the head. It emits in a horizontal circle (left, right, front, back). This is probably this simplest way to do this without resorting to scripts.
If you make it have more segments, this shouldn’t happen ( there might be downsides)