Hey there. I don’t have access to any of the code I tried but I will do my best to explain. I’m trying to make a very detailed moving system that will make the players torso bend down more the faster they are running, there elbows bend more, and there legs reach further during the animation,
The reason for approaching it like this is that the movement I’m making is very acceleration based, the player has an acceleration speed and a speed cap, both of which are increased while holding shift to sprint, as in the player doesn’t just go from 0-100 when they start walking, it’s a subtle but noticeable increase.
Anyways, how I plan to go about it is using code to rotate and bend the players arms instead of an animation so that I’m able to change angles and such through code and have it automatically update with the players speed, similar with the torso, and the legs are a bit more detailed of an animation so I’m thinking I will have a subtle animation playing while its rotating through a script at the same time. Does that make sense? Kinda hard to put the thought in my head into words.
I’m still very confused as to how rotating body parts works, and every attempt I’ve made either doesn’t work and actually stops the player from animating at all, or rotates the whole body forward and nothing else, dealing with this kinda character scripting is new to me if you can’t tell…
I think I will do away with the built in animation script entirely and simple have an idle animation that stops when the player is moving. I already know how to do that part, just putting it here in case it effects anything.
Thank you!