Rotating UpperTorso to where the camera is facing BUT it rotates with the LowerTorso too

Title says it all.
How can i stop the UpperTorso from rotating with the LowerTorso.

I jsut don’t know how can i do it. How to start.
The part that needs fixing.

waist.C0 = CFrame.new(waist.C0.p, Vector3.new(look.X,look.Y,look.Z))

Turn.rbxl (18.6 KB)

Thx in advance.

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image
This is the LowerTorso I think, if I’m not mistaking. It doesn’t seem to be moving. Are you sure?

Read the title dood.
(30 char limit)

i agree. examing the video, it shows the LowerTorso isnt moving with the UpperTorso.

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Yeah, I am wrong though, that’s not he’s question.

Can you please explain more? What does rotating with the LowerTorso mean exactly?

That is not what i am worried about.
The thing is that the UpperTorso and the LowerTorso is connected. So when you look down and step to the side it rotates the UpperTorso and is not facing where the camera is facing anymore, but he breaks his spine instead.

Rotating the lower torso would then cause the entire character to turn, so I would rotate the lower torso and conversely rotate the lower limbs to create this effect the way you want it.

Rotating the lower torso would then cause the entire character to turn

That is what i tried first!!!

See why i only want the UpperTorso to face where the camera is facing?

doing this should keep the lower half in place

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It just freaks out unfortunately.