The pictures explain:
[spoiler]Normal Arrows:
After 90 Degree Rotation:
[/spoiler]
I selected the parts independently and they all have the Workspace as their parent.
The pictures explain:
[spoiler]Normal Arrows:
After 90 Degree Rotation:
[/spoiler]
I selected the parts independently and they all have the Workspace as their parent.
Noticed this as well, seems to happen only when dragging/moving/rotating multiple parts at once.
It seems that the size of the arrow bounding box is based on the size of the selection as if it were rotated to the object coordinates of the last selection. Example:
You can also see it more clearly by rotating the last selection constantly using motors or a script.
In Lua we could just copy all the parts in a model (parented to nil) and use :GetModelSize() and :GetModelCFrame()
to make the arrows apparently good.
At least the arrows are positioned correctly in your case. Mine’s a bit different:
[quote] At least the arrows are positioned correctly in your case. Mine’s a bit different:
[/quote]
I have this exact same problem as well
Two weeks later, we’re still waiting for an admin response… :emo-angst:
I’ve had this forever, I’m used to it by now.
Let me know if this still happens.
This one was my bad. Feel free to point and be angry with me. I’ll allow it.