so, I want to achieve something like this:
watch how the player turns away from the door rather smoothly.
And this is mines:
And now, this is mines when I start using the WASD keys:
Script:
local camera = workspace.CurrentCamera
local plr = game:GetService("Players").LocalPlayer
local ts = game:GetService("TweenService")
local uis = game:GetService("UserInputService")
local rs = game:GetService("RunService")
rs.RenderStepped:Connect(function()
if plr.Character then
local rtp = plr.Character:FindFirstChild("HumanoidRootPart")
if rtp then
local targetCFrame = CFrame.new(rtp.CFrame.p, rtp.CFrame.p + Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z))
local tweenInfo = TweenInfo.new(0.5)
ts:Create(rtp, tweenInfo, {CFrame = targetCFrame}):Play()
end
end
end)