Hello Devfourm, I am making a game where there would be two teams, and each team has to kill each other in a certain time limit. If you die you have to wait for another round to start. Once all the players on a team are eliminated the other team would win. However, I am having trouble with the teleportation system. People on the British team would not teleport to the map. However, people on the union team would. There are zero error messages. Does my code work? Any help is appreciated
and yes this has @Alvin_Blox’s round based code framework
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerStorage = game:GetService("ServerStorage")
local Players = game:GetService("Players")
local Teams = game:GetService("Teams")
local Status = ReplicatedStorage:WaitForChild("Status")
local MapsFolder = ServerStorage:WaitForChild("Maps")
local Timer = ReplicatedStorage:WaitForChild("Timer")
--Settings
local GAME_LENGTH = 50
local STARTING_PLAYERS = 2
local INTERMISSION = 10
while true do
Status.Value = "Waiting for More Players (two players required)"
repeat wait() until game.Players.NumPlayers >= STARTING_PLAYERS
Status.Value = "Intermission"
Timer.Value = INTERMISSION
wait(10)
local team1 = {} --Union Team
local team2 = {} --Britan Team
for i, player in pairs(game.Players:GetPlayers()) do
if player then
if player.Team == Teams["Union"] then
table.insert(team1,player)
print(team1)
end
if player.Team == Teams["Britan"] then
table.insert(team2,player)
print(team2)
end
end
end
wait(2)
local AvalibleMaps = MapsFolder:GetChildren()
local ChosenMaps = AvalibleMaps[math.random(1, #AvalibleMaps)]
Status.Value = "The Battle Of " ..ChosenMaps.Name.." Will Begin"
local ClonedMap = ChosenMaps:Clone()
ClonedMap.Parent = game.Workspace
wait(4)
local UnionSpawnPoints = ClonedMap:FindFirstChild("UnionSpawnPoints")
local BritanSpawnPoints = ClonedMap:FindFirstChild("BritanSpawnPoints")
local BritanAvalibleSpawnPoints = BritanSpawnPoints:GetChildren()
local UnionAvalibleSpawnPoints = UnionSpawnPoints:GetChildren()
for i, player in pairs(game.Players:GetPlayers()) do
if player then
character = player.Character
if character then
if player.Team == Teams["Union"] then
local Gametag = Instance.new("BoolValue")
Gametag.Name = "GameTag"
Gametag.Parent = player.Character
character:FindFirstChild("HumanoidRootPart").CFrame = UnionAvalibleSpawnPoints[1].CFrame
table.remove(UnionAvalibleSpawnPoints,1)
local folder = ServerStorage.UnionWeapons
for _, object in pairs(folder:GetChildren()) do --Gets All the Weapons in the UNION folder
newObject = object:Clone()
newObject.Parent = player.Backpack
end
if player.Team == Teams["Britan"] then
local Gametag = Instance.new("BoolValue")
Gametag.Name = "GameTag"
Gametag.Parent = player.Character
character:FindFirstChild("HumanoidRootPart").CFrame = BritanAvalibleSpawnPoints[1].CFrame
table.remove(BritanAvalibleSpawnPoints, 1)
local folder = ServerStorage.BritanWeapons
for _, object in pairs(folder:GetChildren()) do --Gets All the Weapons in the BRITAN folder
newObject = object:Clone()
newObject.Parent = player.Backpack
end
end
end
else
if not player then
if player.Team == Teams["Union"] then
table.remove(team1,i)
end
if player.Team == Teams["Britan"] then
table.remove(team2,i)
end
end
end
end
end