Update Log for RPG CHAMPIONS
See previous updates
July 29th Update
[EVENT] - FISHING & MINING (ENDED)
- 2 new event only champions
-Madis: have higher XP Boost stat potential
-Aldeboo: have higher Damage Boost stat potential - New craftable Mythic weapon - Misfortune
- Heroic weapon/armor
- Talk to the travelling trader to trade for baits; baits can provide buffs/debuffs, different fishing spot have different fishing fee along with different prizes
- Ores spawn/respawn every 10 minutes, mining them requires a pickaxe. Ores can be used to exchange for event limiteds
- When fishing, a “PERFECT” pull increases all prizes’ chance by 2%
[GENERAL CHANGES]
- Reworked UI
- Added a new bundle to store / Simia bundle now has a new weapon, old weapon “Deadweight” is now unobtainable / removed Swordsman bundle, armor “Swordsman” is now unobtainable
- Added “kills” stat / Most Player Killed global leaderboard
- Extra champion equip gamepass
- Chest reward no longer contain items, added scrolls as a possible reward from chests
- Weapon can no longer be used as cosmetic (would run into more compatibility issues later on)
- Collection Set “Iced Up” is no longer available, you will still receive the coin boost if you completed the set before this update
- Limited Summon banner will contain 3 other possible Mythic champions instead of 4 (decreased chances)
- Readjusted zone difficulty multipliers & added a new difficulty
- Decreased time to claim daily playtime rewards, more rewards
- Increased crystal cost to level up champions to 1 per level (0.5 → 1)
- Increased drop chance for some boss drops
[Blacksmith Mood]
dev note: many players do not have access to the exact mood score of the blacksmith and may sometimes be confused as the same mood can have a difference in double upgrade chance. These changes will hopefully improve the understandability of how moods work.
- Added new Blacksmith mood - Perfect Mood (effect is the same as old perfect generous mood)
- Added minimum double upgrade chance
- Removed Blacksmith mood score, same mood no longer has possibility to give higher or lower double upgrade chance
[Zones, XP, and Ascension]
dev note: this is perhaps the last adjustment to leveling. With this change, gaining levels are easier and ascensions are no longer a requirement for zones as long as you have the equipment (and levels) to survive. Ascension stage now plays a bigger role in stats with the newly added ascension stat tree, this will make ascending more helpful than before.
- Ascension stat tree
- Added levels to zone autoloots & autoloot can now produce income when offline up to 10 hours (all items from autoloot previously are returned to your bag for this new system)
- Readjusted XP required to level up for all levels
- All ascension requirement for zones are replaced with level, no more ascension requirement for zones
- Ascension readiness currency cost changed from Crystal to Coin
- Increased savings limit for coins per ascension
[Combat]
- New “Damage Reduction” stat, reduce all incoming damages by percentage
- Mythic weapon that has ability to deal extra damage changed to true damage, true damage ignores damage reduction
- Players will not regenerate HP when actively taking damage, increased wait time per regeneration and increased HP restore per regeneration
- Readjusted enemies - decreased all boss HP, now has default 50% damage reduction, all miniboss has default 10% damage reduction
[Tower of Insanity]
- Tower leaderboard/highest floor reset
- Enemies will get harder aggressively, and increased rewards per floor
- Epic and Legendary cards appear more often
- Increased HP and damage boost from cards
- Fixed healer type enemies not healing
[Vault]
- Added an option to mass store/take items
[Skills]
- Improved Dash with shiftlock - able to dash left, right or back, instead of only forward
[Bug Fixes]
- Including but not limited to:
-Fixed unable to claim second guild task when getting two playtime tasks
-Fixed Guild Treasury distribution unable to go through under certain circumstances
-Fixed Weekly Quest “complete a trade” quest not showing as complete if you sent the trade
-Fixed boss drop exchange taking items after removing
-Fixed purchasing issues
-Fixed certain enemy sometimes spawn in pieces
May 30th Update
[GENERAL CHANGES]
- Reworked areas around spawn
- Reworked zones: Abandoned Camp, Forest Trail, Frozen Riverside
- Reworked some skills’ icons
- Improved and fixed mobile/touchscreen controls
- Improved and fixed console controls, hold down right trigger to continuously attack
- Improved data loading after being session locked/server hopping
- Attempted a fix for enemies not moving after some time
- Default player character models changed to blocky
- Added a list of all available Mythic weapons and armors in Infos
- Added Limited Scroll to Ascension Shop
- 3 new collections to complete
- Increased all enemy health by 50%
- Increased Hell Storm cooldown from 15s → 21s
- Increased coin boost per ascension from 100% → 200%
[Guild]
- Guild Treasury: can be paid out to members by leader or co-leader
- Guild max member can be increased with currency
- 70% of currencies spent on joining a guild goes towards the treasury
- Top guild statues will show guilds with highest contribution to Guild Mine
- Guild territory gives Guild XP and adds Bluenite to Guild Treasury every 10 minutes after capture, amount increases with more players in the server, Guild XP gains are counted towards the capturer
- Guilds will lose XP daily, amount depend on guild’s level and member count
Default XP loss: [Guild Level ^ 2 * 2]
+XP loss per member: [((Guild Level ^ 2 * 1.8)/6)^1.4] - Increased territory defense turret damage per level
[Bank]
- Removed Auction - all leftover auction chips has been refunded in coins
- Community Market listings no longer has a default expiration of 5 days → added an option to set how long the listed item will stay in the Community Market (once it’s sold, the profits must be claimed within 4 days or else it will be voided)
- Champions can now be listed in Community Market
- Added Boss Drop Exchange: exchange boss drops for Bluenite
-Exchangeable boss drops refresh every hour
-Price change every 5 minutes
[Summon]
- Banners will also include other mythics, with an increased chance of obtaining champion on the banner
- 2 Limited banners instead of 3
- New champions
- Added an option to increase amount of scrolls to purchase at once
- Increased dust and Bluenite needed to exchange for scrolls (regulars only, no change to the ones that have a daily limit)
May 11th Update
[GENERAL CHANGES]
- New setting to hide your champions
- New quests in Quest - Starter, Daily, and Weekly quests
- Newly obtained Graded Artifacts and Tolerator will have a maximum level of 1
- Max critical damage is capped at 5000%
- Normal shop now sells Heroic tier items for Bluenite
- Increased max XP Boost can be increased with Ascenite
- Increased base coin gain from bosses
- Increased base XP gain from bosses in most zones
- Increased respawn rate of bosses in some zones
- Decreased XP needed to level up below lv. 265, increased XP needed to level up above lv. 1200
- Decreased level needed to ascend on stage 1-4
- Decreased coin cost to purchase weapon, armor, and artifact
- Decreased level requirement to trade from 200 → 100
[Guild]
- Increased Guild Coin earning for completing Guild Task, amount base on guild’s level
- Decreased the cost of purchasables in Guild Shop
- Crystal and Bluenite produced from Guild Mine is now the same for everyone in the guild, each mine produce currencies base on the contributions to that mine
- Mine currency production cap is now based on guild level
- No limit on how much coins a mine can produce per hour, amount depending on your contribution
- Each guild level increases max member by 3 instead of 5
- Max guild level is now 16
[Melt Rates]
- Guild Incinerator:
Heroic: 2 Guild XP → 3 Guild XP, 3 Guild Coin → 4 Guild Coin per item
Mythic: 10 Guild XP → 12 Guild XP, 12 Guild Coin → 10 Guild Coin per item - Soul Gem Incinerator:
Heroic: 5% → 8% per item
Mythic: 8% → 10% per item
[Bank]
- Limited Market changed to always sell the following items:
Tolerator, Heroic Grade Artifact, Mythic Grade Artifact, Heroic Chest - Removed Mine - all currencies spent has been refunded
[Quests]
- Daily, Weekly quests - weekly quests reset when weekly leaderboards are reset
- Starter quests
May 3rd Update
[GENERAL CHANGES]
- Hold to continuously attack
- Removed tutorial
- Removed Shiny Gem (unused ones will turn into Power Shards) and option to craft Shiny variant, Shiny that’s already in existence are kept
- Removed Emperors
- Removed Orb crafting
- Disabled Domains
- Increased Bluenite needed to fuse items
- Increased cost to craft Power Gem and convert Soul Crystal, Power Gem no longer requires Shiny Gem (bc its gone)
- Increased Soul Gem needed to craft Vintiblack variant
- Increased Bluenite earning from Zone Quests base on Ascension
- Increased purchasable currency rates in shop, removed first time purchase bonuses
- Changes to requirement of unlocking certain Unique and Ultimate skills
- New Ultimate skill: State of Reflection
- Vintiblack variant armors will give +5% overall Health Boost instead of movement speed boost while equipped
[Chests]
- Reworked Chest Chance stat, chance displayed is more accurate
- Increased possible currency reward
- Bosses can drop Legendary or Mythic Chest
- Minions or Minibosses will no longer drop Legendary Chest
[Champions]
- Champions will no longer attack enemies or use skills
- Equipped champions will give XP, Health, and Damage boost
- All artifacts equipped to champions prior to this update are returned
[Power Shard & Graded Artifacts]
- Minibosses now have a low chance to drop a Power Shard upon defeat
- Bosses now have a chance to drop any Graded Artifact upon defeat, chances vary depending on Zone level
[Guild]
- Increased currency needed to complete Guild Donation Tasks, amount vary by guild’s level
- Guild Mine max production time is now 12 hours
- Guild Mine Coin production depend more on total contribution, less on individual contribution, Crystal and Bluenite production depend more on individual contribution, less on total contribution.
[Enemies & Drops]
- Removed the mechanic of decreased drop rates for a certain period of time after obtaining a drop from boss
- Readjusted drop chance for some bosses
- Increased miniboss, boss type enemy respawn time
[Zones]
- Nature’s Altar now requires 10 ascensions to enter
- New zones: Flower Zone, Blood Hive, Ruin Cliff
[Vault]
- Store extra weapons, armors, and artifacts in Vault, access by HUB > VAULT
Vault has 250 spaces by default, owning the “Extra Space” gamepass will increase it by 250 (500 total)