Update Log for RPG CHAMPIONS
June 25th Update
Small update
- When selecting items, currently equipped and favorited items are indicated
- Weapon auto swing setting can be turned on/off in settings
- Added Auto Add in incinerator and boss drop sell (new, make sure nothing important is selected!)
- Added kill streak counter & bonus
- Increased Bluenite reward in zone quests
- More UI changes
- Bug fixes
June 16th Update
[LIMITED TIME]
When an enemy respawn, there’s a 0.1% chance it will spawn as Horned; when killed, there’s a 1% chance it will drop one of the limited weapons. Applies to all enemies that’s not a Boss.
[General Updates]
- Reworked UIs
- Max weapon swing speed capped at 0.3 (including mastery) to prevent animation breaking
- Overall [—] Boost changed to [—] Boost Multi and shown as multiplier (x) instead of percentage, still works the same
- Public servers no longer gives 10% more XP from enemies (5% more coins remain the same)
- Blacksmith mood reroll (interact with the mood board)
- Having friends in the same server will provide more boosts & higher drop boost
- Improved material drop list
- Bug fixes
[Summon/Champion]
- Champion variants: Large, Altered, Golden (can have all 3 variants)
- Reworked how summoning works
- Added Mutation Crystal, used to increase chance of champion having variants when summoning, can be purchased with Bluenite and Robux in Store
- Added Mythic Pity every 100 summons
- New champions
[New Zone]
- Poisonous Wetland
[New Skill]
- Blade Sweep
May 3rd Update
[General Updates]
- Existence recount: all item existence counts are reset
- Many armor names has been changed
- Updated Daily Chest rewards and chances
- Added Feedback (Inbox > Feedback)
- Renamed Legendary rarity to Noble
- Killing players with power gap difference can earn kills, but no coin can be gained or lost
- Added option to instantly roll Mystery Train
- Reverted highest enterable zone appearing on top
- Readjusted Crystal cost to level up mastery
- Increased percentage gains when melting Heroic tier items in Star Incinerator
- Increased Weekly Quest rewards
- Decreased cost to refine items using Crystal
- Removed Limited Market
[Guilds]
- Temporary disabled guilds, XP will not be lost
[Tower of Insanity] - reopened
- Each floor now gives a set amount of currency
- Added option to skip to the highest cleared floor when entering solo, but will not be able to pick cards from the skipped floors
- Reward readjustments
- Reward cards appears every 2 floors
- Removed item upgrading in tower
- Removed auto fight
[Chests]
- Updated possible rewards and no longer change every day
- Removed opening time, all chests can be opened instantly
- Changed Extra Chest Open gamepass to Chest Bonus
- Added option to open all chests and auto open new chests
- Added XP chests
[Buy/Sell]
- Shop has a purchase limit for certain items
- Moved Boss Drop Exchange into Shop (Shop > Sell)
- Moved material selling there as well, selling materials will give Crystal and Bluenite
- Removed Heroics from Shop, adding “Others” purchase section
[Mythic]
- Readjusted effects of some mythic weapons
- New mythic weapons: Aleator, Lush, Shedtear
- New mythic armors: Underworld Fiend/Underworld Beast, Mythical Berserker Helm/Mythical Berserker, Firefighter
[Skills]
- New skills: Fire Starter, Gift from Fiend, Raging Berserker
April 15th Update
[General Updates]
- Changes to spawn area
- Name change for armor “Frost World” → “Glacial Vanguard”
- Shop updates every 10 minutes instead of every 60
- Community Market now shows item stats/price on hover
- Soul Crystal can be listed on Community Market
- Trading currencies have a 10% tax
- Equipped weapon and armors are not be tradeable until unequipped
- Updated Login Streak rewards and daily playtime rewards
- When using Upgrade Ticket to level up artifacts, it requires 2 tickets
- Enemies in public servers give 5% more coins and 10% more XP
- Increased Vintiblack variant armors/helmets to have +10% overall HP boost
- Increased coin cap of listings in community market to 1,000,000,000 (1b)
- Decreased effect of Speed Boost
- Improved Mouse Aim setting
- Improved Auto Trash setting for champions
- Improved all weapon hitbox
- Reworked weapon attack animations
- Removed AFK server
- Removed “Total Levels” leaderboard statue
- Removed “Sell”
- Removed purchasable boosts in Store (still applies if your time hasn’t run out)
- Removed option to purchase Heroics with Bluenite in Shop
- Removed option to roll Mystery Train using Robux
- Removed option to purchase summoning scrolls using Robux
[Armor/Artifact Slots]
- Armor HP Boosts will cap out by rarity:
Common: 1000% Rare: 2000% Epic: 3000% Legendary: 4000% Heroic: 5000% Vintiblack: 7000% Mythic: 8000% - Decreased cost to level up armors
- Artifacts can be equipped on armor/helmet that’s Legendary tier and above
Legendary - 1 slot
Heroic/Vintiblack - 2 slots
Mythic - 3 slots
[Ascension]
- Readjusted cost of coins to increase Ascension Readiness
- Updated Ascension rewards
- Removed Ascension Ticket shop
[Skills]
- Rebalanced many skills (damage and cooldown) and how their base damage are calculated (not related to multiplier)
- Readjusted skill level up cost
- Improved and fixed many skills’ hitbox and backend stuff
- Added special skills: require certain items to be in your inventory to be used
- Removed “Ultimate” skills, only remaining skill categories are Normal and Special
- Readded skill description
- Removed and refunded currencies spent on following skills: Ice World, Rage Banner, Groundshake
[New Weapons]
- [MYTHIC] Ivory Emperor - can be obtained from opening chests using key (REWARDS > DAILY > CHEST)
- [HEROIC] Ivory Empress - on sale for a limited time in Store, can be purchased with Robux or Bluenite like the previous Polarity series
[PvP]
- Once reaching Lv. 150, PvP will be enabled
- Damage dealt to players are halved (except for true damage)
- Player kills are only counted towards the player that did at least 50% of the damage
- When killed, the player will drop (lose) 5% of their coins and it can be picked up by anyone within 20 seconds
- Coins received from picking up dropped coin bags caps out at 50% of current coin amount
[Champions]
- Champion Dust amount will depend on both rarity and star
- Mass dusting champions will notify the amount of dust received
- Champion’s star shows when equipped
- Limited Scroll renamed to Royal Scroll
[Craft]
- Vintiblack variant weapons and armors can no longer be crafted
- Rerolling the third stat of an artifact will no longer reset its boost to 1/3 average
[Fuse/Star Up]
- Weapon and armor must also reach max level in order to increase its star, not just artifacts
- Fusing weapon, armor, and artifacts no longer requires the same item, instead, it will require Star Stone
- Star Stone can be obtained by melting items (Craft > Melt) and is considered as an artifact similar to Soul Crystal
- Common, Rare, Epic tier items do not require Star Stone to increase its stars, only Bluenite
- Tolerator gives more 30%
[Zones]
- Reworked some zones and enemies
- Highest zone enterable will appear at the top
- Zone difficulty settings have an ascension requirement
[Mystery Train]
- Updated possible rewards for all trains
- Increased chance for rarer trains to appear
- Increased Bluenite cost to roll
[Unobtainables]
Following items has been retired and no longer obtainable:
- Water Katana, Snake Katana, Dark Katana (Common weapons)
- Lightning Guitar, Precisely Cut, Spider Hunter, Darkness Sword (Rare weapons)
- Trick (Epic weapon)
- Nether Explorer, Endframe (Epic armors)
- Valk, Icy Valk, Heroic Valk (Epic artifacts)
- Onlooker, Modern Crusader, Haunted Samurai, Haunted Samurai Helm (Legendary armors)
- Black Gold, Empyrean (Legendary weapons)
- Myth Seeker, Wonderer (Heroic armors)
- Jack, Dragon Hunter (Heroic weapons)
- Daily Reward items: Beast Kanata, Frozen Cleaver, Unease, Light Seeker, Dual Frozen Cleaver