RPG Champions Update Log

Update Log for RPG CHAMPIONS


June 25th Update

Small update

  • When selecting items, currently equipped and favorited items are indicated
  • Weapon auto swing setting can be turned on/off in settings
  • Added Auto Add in incinerator and boss drop sell (new, make sure nothing important is selected!)
  • Added kill streak counter & bonus
  • Increased Bluenite reward in zone quests
  • More UI changes
  • Bug fixes

June 16th Update

[LIMITED TIME]
When an enemy respawn, there’s a 0.1% chance it will spawn as Horned; when killed, there’s a 1% chance it will drop one of the limited weapons. Applies to all enemies that’s not a Boss.

[General Updates]

  • Reworked UIs
  • Max weapon swing speed capped at 0.3 (including mastery) to prevent animation breaking
  • Overall [—] Boost changed to [—] Boost Multi and shown as multiplier (x) instead of percentage, still works the same
  • Public servers no longer gives 10% more XP from enemies (5% more coins remain the same)
  • Blacksmith mood reroll (interact with the mood board)
  • Having friends in the same server will provide more boosts & higher drop boost
  • Improved material drop list
  • Bug fixes

[Summon/Champion]

  • Champion variants: Large, Altered, Golden (can have all 3 variants)
  • Reworked how summoning works
  • Added Mutation Crystal, used to increase chance of champion having variants when summoning, can be purchased with Bluenite and Robux in Store
  • Added Mythic Pity every 100 summons
  • New champions

[New Zone]

  • Poisonous Wetland

[New Skill]

  • Blade Sweep

May 3rd Update

[General Updates]

  • Existence recount: all item existence counts are reset
  • Many armor names has been changed
  • Updated Daily Chest rewards and chances
  • Added Feedback (Inbox > Feedback)
  • Renamed Legendary rarity to Noble
  • Killing players with power gap difference can earn kills, but no coin can be gained or lost
  • Added option to instantly roll Mystery Train
  • Reverted highest enterable zone appearing on top
  • Readjusted Crystal cost to level up mastery
  • Increased percentage gains when melting Heroic tier items in Star Incinerator
  • Increased Weekly Quest rewards
  • Decreased cost to refine items using Crystal
  • Removed Limited Market

[Guilds]

  • Temporary disabled guilds, XP will not be lost

[Tower of Insanity] - reopened

  • Each floor now gives a set amount of currency
  • Added option to skip to the highest cleared floor when entering solo, but will not be able to pick cards from the skipped floors
  • Reward readjustments
  • Reward cards appears every 2 floors
  • Removed item upgrading in tower
  • Removed auto fight

[Chests]

  • Updated possible rewards and no longer change every day
  • Removed opening time, all chests can be opened instantly
  • Changed Extra Chest Open gamepass to Chest Bonus
  • Added option to open all chests and auto open new chests
  • Added XP chests

[Buy/Sell]

  • Shop has a purchase limit for certain items
  • Moved Boss Drop Exchange into Shop (Shop > Sell)
  • Moved material selling there as well, selling materials will give Crystal and Bluenite
  • Removed Heroics from Shop, adding “Others” purchase section

[Mythic]

  • Readjusted effects of some mythic weapons
  • New mythic weapons: Aleator, Lush, Shedtear
  • New mythic armors: Underworld Fiend/Underworld Beast, Mythical Berserker Helm/Mythical Berserker, Firefighter

[Skills]

  • New skills: Fire Starter, Gift from Fiend, Raging Berserker

April 15th Update

[General Updates]

  • Changes to spawn area
  • Name change for armor “Frost World” → “Glacial Vanguard”
  • Shop updates every 10 minutes instead of every 60
  • Community Market now shows item stats/price on hover
  • Soul Crystal can be listed on Community Market
  • Trading currencies have a 10% tax
  • Equipped weapon and armors are not be tradeable until unequipped
  • Updated Login Streak rewards and daily playtime rewards
  • When using Upgrade Ticket to level up artifacts, it requires 2 tickets
  • Enemies in public servers give 5% more coins and 10% more XP
  • Increased Vintiblack variant armors/helmets to have +10% overall HP boost
  • Increased coin cap of listings in community market to 1,000,000,000 (1b)
  • Decreased effect of Speed Boost
  • Improved Mouse Aim setting
  • Improved Auto Trash setting for champions
  • Improved all weapon hitbox
  • Reworked weapon attack animations
  • Removed AFK server
  • Removed “Total Levels” leaderboard statue
  • Removed “Sell”
  • Removed purchasable boosts in Store (still applies if your time hasn’t run out)
  • Removed option to purchase Heroics with Bluenite in Shop
  • Removed option to roll Mystery Train using Robux
  • Removed option to purchase summoning scrolls using Robux

[Armor/Artifact Slots]

  • Armor HP Boosts will cap out by rarity:
    Common: 1000% Rare: 2000% Epic: 3000% Legendary: 4000% Heroic: 5000% Vintiblack: 7000% Mythic: 8000%
  • Decreased cost to level up armors
  • Artifacts can be equipped on armor/helmet that’s Legendary tier and above
    Legendary - 1 slot
    Heroic/Vintiblack - 2 slots
    Mythic - 3 slots

[Ascension]

  • Readjusted cost of coins to increase Ascension Readiness
  • Updated Ascension rewards
  • Removed Ascension Ticket shop

[Skills]

  • Rebalanced many skills (damage and cooldown) and how their base damage are calculated (not related to multiplier)
  • Readjusted skill level up cost
  • Improved and fixed many skills’ hitbox and backend stuff
  • Added special skills: require certain items to be in your inventory to be used
  • Removed “Ultimate” skills, only remaining skill categories are Normal and Special
  • Readded skill description
  • Removed and refunded currencies spent on following skills: Ice World, Rage Banner, Groundshake

[New Weapons]

  • [MYTHIC] Ivory Emperor - can be obtained from opening chests using key (REWARDS > DAILY > CHEST)
  • [HEROIC] Ivory Empress - on sale for a limited time in Store, can be purchased with Robux or Bluenite like the previous Polarity series

[PvP]

  • Once reaching Lv. 150, PvP will be enabled
  • Damage dealt to players are halved (except for true damage)
  • Player kills are only counted towards the player that did at least 50% of the damage
  • When killed, the player will drop (lose) 5% of their coins and it can be picked up by anyone within 20 seconds
  • Coins received from picking up dropped coin bags caps out at 50% of current coin amount

[Champions]

  • Champion Dust amount will depend on both rarity and star
  • Mass dusting champions will notify the amount of dust received
  • Champion’s star shows when equipped
  • Limited Scroll renamed to Royal Scroll

[Craft]

  • Vintiblack variant weapons and armors can no longer be crafted
  • Rerolling the third stat of an artifact will no longer reset its boost to 1/3 average

[Fuse/Star Up]

  • Weapon and armor must also reach max level in order to increase its star, not just artifacts
  • Fusing weapon, armor, and artifacts no longer requires the same item, instead, it will require Star Stone
  • Star Stone can be obtained by melting items (Craft > Melt) and is considered as an artifact similar to Soul Crystal
  • Common, Rare, Epic tier items do not require Star Stone to increase its stars, only Bluenite
  • Tolerator gives more 30%

[Zones]

  • Reworked some zones and enemies
  • Highest zone enterable will appear at the top
  • Zone difficulty settings have an ascension requirement

[Mystery Train]

  • Updated possible rewards for all trains
  • Increased chance for rarer trains to appear
  • Increased Bluenite cost to roll

[Unobtainables]
Following items has been retired and no longer obtainable:

  • Water Katana, Snake Katana, Dark Katana (Common weapons)
  • Lightning Guitar, Precisely Cut, Spider Hunter, Darkness Sword (Rare weapons)
  • Trick (Epic weapon)
  • Nether Explorer, Endframe (Epic armors)
  • Valk, Icy Valk, Heroic Valk (Epic artifacts)
  • Onlooker, Modern Crusader, Haunted Samurai, Haunted Samurai Helm (Legendary armors)
  • Black Gold, Empyrean (Legendary weapons)
  • Myth Seeker, Wonderer (Heroic armors)
  • Jack, Dragon Hunter (Heroic weapons)
  • Daily Reward items: Beast Kanata, Frozen Cleaver, Unease, Light Seeker, Dual Frozen Cleaver