RPG Simulator Update 11.1 Patch Notes

UPDATE 11.1 Patchnotes

  1. With enough feedback from the community this is what I know of:
  2. Tartarus’ difficulty is a big jump from the Nest raid and drops aren’t catering to all type of players.
  3. Tartarus was scaled previously to match true grinders which I realized not everybody is.
  4. Tartarus has been changed to match the same flow as normal game progression but FD will be nerfed slightly to stay as the optional end game party raid.

TL;DR: Frost Dragon will continue to be the challenging raid for those challenge-seekers. Tartarus will be nerfed for normal game progression.

Changes

  • Balanced Pet Gem Crafting Success Rates
    1. T1 85%
    2. T2 65%
    3. T3 45%
    4. T4 25%
    5. T5 10%
  • Nerfed Bone Collector’s Health
  • Nerfed Bone Collector’s Sword Slam
  • Buffed Bone Collector’s falling rock damage
  • Buffed Blade’s damage
  • Nerfed True Hades’ Health
  • Nerfed True Hades’ Shadow Chain bomb
  • Nerfed servant
  • Falling Bridges now are set to disappear after 6 seconds
  • Nerfed Crystal Ice’s Hail flight time
  • Hades & True Hades received a Boss Indicator
  • Frost Dragon hardcore now drops Rune Bages

Fixes

  • Your storage/Inventory should not be visually glitched when joining a Mines session
  • You should no longer use equipped Pet Gems when crafting
  • Egg Rune now properly affects Cloak of Light
  • Using a ward scroll without the correct amount of materials will no longer take the scroll
  • Player Cards should now show your weapons damage on the +ATK
  • Fixed Frost Dragon hardcore & normal loot-table
  • FD Drop table says it drops the Pickaxe when it does not
  • Increased drop rate from Keys on Server Bosses to 25% (was 15%)
  • Ward Scrolls are now droppable from Normal Runs (Tartarus & Frost Dragon)

FUTURE

  1. You will be able to restart the “Mines” raid, but the Mines will become a Solo only Raid.
  2. Clients will be able to reload there stats after a period of time when no longer loading in correctly