RPG Simulator Update 14 Patch Notes

UPDATE 14 Patchnotes

New Zone

Additions

  • New Zone called Soaring Archipelago
  • Fight two new bosses. Strongest Zone bosses ever to appear.

Changes
This update I wanted to make some adjustments to a bunch of runes for the upcoming 2 runes to keep things a little bit balanced.

  • World 2 Lobby Revamped by Twistiglo :slight_smile:
  • ATK CAP Increased to 75K
  • HP CAP Increased to 50K
  • Level Cap Increased to 1099
  • Removed Halloween Candy. Your Halloween candy has been transferred into gold.
  • Nerfed Piercing Strike [Rune] from 165% to 125% DMG
  • Nerfed Enraged Havoc
  • 70% HP = 25% DMG
  • 50% HP = 50% DMG
  • 25% HP = 99% DMG
  • Nerfed Windstorm [FOG Rune] from 265% to 205% DMG
  • Buffed Windstorm [HUR Rune] from 200% to 205% DMG
  • Buffed Mending Sword [ICE/HAL Rune] from 1800% to 2000% DMG
  • Buffed Mending Sword [LIFE Rune] Heal tick from 250% to 500%
  • Buffed Moon Cutters [LUN/SOL Rune] from 300% to 500% DMG
  • Buffed Moon Cutters [AZU Rune] from 0% to 600%
  • Buffed Ground Stomp [SHA Rune] from 590% to 750% DMG

Fixes

  • Nothing worth telling you

Future Notes

  • I will be trying to wrap up the world 2 series (1 - 2 more zones, 1 more raid for and final world 2 raid) just before Christmas finishing it off with the Christmas event and straight to working on RPG Adventures.
    “why nerf havoc”. skill was kind of the forced meta no one was really able to play healer. with the new abilities soon coming out I want to see more different playstyles eventually with the learnt abilities

FUTURE ADDITIONS

  • Light Rune
  • Shadow Rune
  • Zone Quests
    (Check the trello for more: Trello)

I MAY OR MAY NOT REWORK DEFENSE STAT TO DETERMINE YOUR DEFENSE AGAINST SAME LEVEL ENEMIES. WHICH MEANS THAT THE DEFENSE CAP WILL PROBABLY RAISE TO LIKE 10K. (Depends If I do it)