In RPG games, it is very common for users to be able to upgrade as they level up and gain items, experience or anything that is collectible. Through the various RPG games I’ve played, I can observe three types of upgrading:
- Character upgrades: You upgrade stats of your character (health, damage, defense, so on). These also affect your gear. You do not upgrade gear, however - you use the stats that come along with the gear.
- Gear upgrades: You upgrade stats of your gear (weapons, armour, spells, so on). These affect your character in terms of health, defense duration or durability and more. You don’t directly upgrade your character however, only your gear.
- Hybrid: You upgrade both your direct character and the gear that you receive. As you level up, you attain points that you can allocate to certain attributes of your character. As for weapons, you must spend currency or use crafting systems to be able to put together stronger weapons.
Which one should I be more concerned with pursuing? I’m weighing the UX in heavily, since other factors are fairly irrelevant to the decision (i.e. monetisation - currency purchases are completely unrelated to the progression of one’s gear or character).
I’d like to have a bit of a grind in the game while not making grinding one of the game’s core tenets. There needs to be a sense of accomplishment and ability to get stronger as one ranks up, rather than having everything served on a silver platter from the get-go.