I am making game with r15 starter characters and giving them bubbly rthro animations. But there has been this glitch that has been bugging me where the bubbly animations are occasionally overwritten by the default rthro idle animations. Jumping stops the idle animation, but it still returns randomly. I checked if there was any scripts interfering with the animations but I only use 1 animation script. I feel like this is bug more on Roblox’s part (like Roblox loading in rthro animations despite already being a script for animation), or maybe my internet connection or computer speed (it is slow)
Here is video of this glitch in action
robloxapp-20210508-1756543.wmv (1.1 MB)
Again I only have 1 script running animations and this idle animation appears randomly and doesnt seem to go away. Anything I can do???
So I’ve stumbled upon this issue as well a while back. To start off, what are the animations and their priorities at? Also, who owns the game? Is it a group-owned game? Player-owned game? Maybe save the animations as your own and that’d help? I find that animations don’t work properly if, say, your game is owned by a group, but the animations the game is trying to play are owned by the account. That’s just an example of course, the same thing could happen if a player owns a game but a different player owns the animations.
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The animations are from both the Rthro Bubbly Animations Pack, Stylish Animations Pack, and a bit of Oldschool Animations Pack from the catalog which are made by ROBLOX and the animations are avaliable for everyone.
Game is group-owned too and Im owner
Oh I completely glossed over that detail (being that they come from animation packs). Here, try this?
AnimationEdit.rbxm (8.4 KB)
It’s an extremely basic animation changer script that I found in the toolbox (color me guilty for relying on free models), though I went about changing up the weight values for each of the animations in the localscript. I removed the necessary IDs in the script since I’m using my own custom animations, but it should basically be the same, you could copy the weight values from the script into yours, or take all the necessary animations and paste them into this new script.
Also, be sure that the idle animation’s priorities are at either “core” or “idle”. Those are the lowest priorities and shouldn’t play over animations with “movement” or “action” priorities.
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