Hey everyone,
I just finished a mininally playable version for a WWII (ish?) era RTS game. After playtesting with my friends, I think I’ve fixed all the bugs I know of. However, the game lags on their older, slower computers. There’s not much I can do about this (because most of it comes from updating the CFrame of the units), but I’d still like to know how widespread the lag is in case the unit cap needs to be reduced.
If anything is confusing, please let me know so I can smoothen the learning curve for new players.
Here’s a gameplay demonstration of how this is meant to be played:
Thanks so much for your time!