This is, in my opinion, the best gun I’ve made thus far. The model is based off the Redhawk Hunter by Ruger. The entire mesh is 9k triangles. Any criticism would be greatly appreciated as I’m still learning how to model in blender and i need to improve. Thanks for reading!
Looks super cool! I have no criticism, it’s yet awesome as it is!
The gun looks great! Although I would smoothen it out unless you are going for a low-poly style. Great work!
Looks nice. Do you have a texture for it?
Thanks! To answer you question, no, I don’t know how to texture and honestly its not my thing so ill probably just use Roblox textures.
Ill try messing around with smooth shading so more. Thanks for the feedback!
I haven’t been on the forums the longest, but this is one of the few if not first times I can say that this is really good and I have no particular criticisms beyond slight nitpicks.
As for a nitpick, I think the trigger should be thickened a tad. Refer to this:
To call that a criticism is a stretch anyways.
As for texturing and UV mapping. There’s a reason there are entire job positions at game or animation companies dedicated to texturing; it’s painfully tedious. You should learn the basics though; those skills will be useful and as 3D modeler, you’ll need to make the UV maps for your texturers anyways.
Thanks! I’ll be going in and adjusting the trigger to fix that issue. Also I’ll keep in mind what you’ve said about texturing and UV mapping.