Rules on Creating Similar Experiences

I’m interested in developing a game very similar to another game that already exists. The original game has not been updated in years but still has an active player base. I want to create a new refreshed version of the game and then push updates that improve it over time. However, I’m also planning to make the assets so that they’re similar almost exactly like the ones in the original game (they’re pretty generic). Is this against any sort of rule and would it be taken down if I go through with this?

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As long as it’s not a direct copy and distinguishable then it is ok

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That’s what I’m looking for, a definition of “direct copy”

Obviously the scripts are probably way different even though they do similar things. I’m planning on adding a couple small features to differentiate the game. However, I’m wondering since the models I’m using are modeled directly after those in the original game. If you put them side to side you probably wouldn’t know which one was from the original one (even though there are probably small scaling differences)

I dont think how the code is matters as much as the assets. If the assets look exactly like the original you could get into trouble, but as long as the devs of said game arent like a certain group (COUGH COUGH BIG GAMES COUGH COUGH), I doubt they would take it down.

But you can never be too careful. So yeah, just dont make the assets look the exact same and you should be good.

If they are not the exact same assets then it is ok since you made them yourself

Well what I’m wondering is if someone reports it, would Roblox take it down because it looks the same but Roblox can’t really “know” that if you get what I mean