Hello! I would like when a player press a button, all servers of the game receive a event. Could you help me please?
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Hey there!
I think a MessagingService will be a solution for you.
It is used to communicate between game’s servers.
Here is API:
I hope this helped.
Have a nice day!
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MessagingService can send a message to all server but how to save game datas (To make a global leaderstat by exemple) ?
I didn’t really understand OrderedDataStoe. It is like a list of values?
It’s a data store that can store positive integers and can return them in a list from highest to lowest.
Of course this doesn’t work with any other value that’s not a positive integer.
If I try to store this,
local DataStoreService = game:GetService("DataStoreService")
local data= DataStoreService:GetOrderedDataStore("Park")
data:SetAsync("Hello", 1)
data:SetAsync("World", 2)
Store this script a list who look like {“Hello”, “World”} ?