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What do you want to achieve?
A fix or method for my script -
What is the issue?
I am making a game. And wanted to add cutscenes for people on special teams
Like a police role when you get the role after the game starts a small cutscene will start and after wards should drop the player at a location and the car should leave i have made that. But i want it to repeat again after they die or win and get the role agian. when they die or win they get changed to a spectator team. and repeats -
What solutions have you tried so far?
I’ve looked at many devfourm and some YouTube videos.
I have tried to use while true loop but i prefer not as it only does it once.
I’ve tried coroutine.wrap
and more
Here is a script of one of the cutscenes
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local Character = player.Character or player.CharacterAdded:Wait()
local Humanoid = Character:FindFirstChild("Humanoid")
local Camera = workspace.CurrentCamera
local SelectedTeam = "E-11"
local ModelCamera = workspace.Game.Cutscense.SpawnCutscenes["E-11"].Camera
local CutOne = ModelCamera:WaitForChild("One")
local CutTwo = ModelCamera:WaitForChild("Two")
local CutThree = ModelCamera:WaitForChild("Three")
local CutFour = ModelCamera:WaitForChild("Four")
local CutFive = ModelCamera:WaitForChild("Five")
local Tweeninfo = TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,0)
local Tweeninfohelicopter = TweenInfo.new(10,Enum.EasingStyle.Quart,Enum.EasingDirection.Out,0,false,0)
local LandingHelicopter = workspace.Game.Cutscense.SpawnCutscenes["E-11"].Helicopter:WaitForChild("LandingHeli")
local SpawnLocation = workspace.Game.Cutscense.SpawnCutscenes["E-11"].SpawnLocation
local LocationOne = SpawnLocation.One
local LocationTwo = SpawnLocation.Two
local LocationThree = SpawnLocation.Three
local LocationFour = SpawnLocation.Four
if player.Team.Name == SelectedTeam then
Camera.CameraType = Enum.CameraType.Scriptable
Camera.CFrame = CutTwo.CFrame
wait(3)
TweenService:Create(Camera,Tweeninfo, {CFrame = CutOne.CFrame}):Play()
wait(3)
TweenService:Create(Camera, Tweeninfo, {CFrame = CutThree.CFrame}):Play()
wait(3)
Camera.CFrame = CutFour.CFrame
wait(1)
TweenService:Create(LandingHelicopter, Tweeninfohelicopter, {CFrame = CFrame.new(132.191, 161.906, -187.081)}):Play()
wait(9)
TweenService:Create(LandingHelicopter, Tweeninfohelicopter, {CFrame = CFrame.new(132.191, 13.893, -187.081)}):Play()
TweenService:Create(Camera, Tweeninfohelicopter, {CFrame = CutFive.CFrame}):Play()
wait(10)
local RandomSpot = math.random(1,4)
if RandomSpot == 1 then
Character:MoveTo(LocationOne.Position)
elseif RandomSpot == 2 then
Character:MoveTo(LocationTwo.Position)
elseif RandomSpot == 3 then
Character:MoveTo(LocationThree.Position)
elseif RandomSpot == 4 then
Character:MoveTo(LocationFour.Position)
end
Camera.CameraType = Enum.CameraType.Custom
Camera.CameraSubject = Humanoid
wait(2)
TweenService:Create(LandingHelicopter, Tweeninfohelicopter, {CFrame = CFrame.new(132.191, 126.374, -187.081)}):Play()
wait(6)
TweenService:Create(LandingHelicopter, Tweeninfohelicopter, {CFrame = CFrame.new(120.446, 716.487, 2017.875)}):Play()
wait(8)
LandingHelicopter.Position = Vector3.new(-187.176, 169.502, -697.9)
end