Can someone help me ?, I already tried to use the Animation:Play () when the speed is at 40. Does anyone know where I have to place the animation:play()
–RUNNING SCRIPT–
while not game:GetService(‘UserInputService’).KeyboardEnabled and not game:GetService(‘UserInputService’).TouchEnabled and not game:GetService(‘UserInputService’).GamepadEnabled do
wait()
end
while not game:GetService(‘Players’).LocalPlayer do
wait()
end
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local function repeatwait(object,waiting)
repeat game:GetService(“RunService”).RenderStepped:wait() until object:FindFirstChild(waiting)
return object[waiting]
end
local function WaitForCharacterLoad(char)
repeatwait(char,“Head”)
repeatwait(char,“UpperTorso”)
repeatwait(char,“LowerTorso”)
repeatwait(char,“LeftLowerLeg”)
repeatwait(char,“RightLowerLeg”)
repeatwait(char,“LeftUpperLeg”)
repeatwait(char,“RightUpperLeg”)
repeatwait(char,“LeftUpperArm”)
repeatwait(char,“RightUpperArm”)
repeatwait(char,“LeftLowerArm”)
repeatwait(char,“RightLowerArm”)
repeatwait(char,“LeftHand”)
repeatwait(char,“RightHand”)
repeatwait(char,“LeftFoot”)
repeatwait(char,“RightFoot”)
repeatwait(char,“Humanoid”)
repeatwait(char,“HumanoidRootPart”)
return nil
end
player.CharacterAdded:connect(function(char)
WaitForCharacterLoad(char)
local pushed = false
local Settings = UserSettings()
local GameSettings = Settings.GameSettings
local event1 = mouse.KeyDown:connect(function(key)
if key == "0" and not char:FindFirstChild("Debounce") and not char:FindFirstChild("Hitted") then
pushed = true
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
GameSettings.RotationType = Enum.RotationType.MovementRelative
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))
wait()
end
end
end)
local event2 = mouse.KeyUp:connect(function(key)
if key == "0" and pushed and game.Players.LocalPlayer.Character.Humanoid.WalkSpeed == 40 then
pushed = false
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
GameSettings.RotationType = Enum.RotationType.CameraRelative
for i = 1,5 do
game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))
wait()
end
end
end)
char.Humanoid.Died:connect(function()
event1:disconnect()
event2:disconnect()
end)
end)