Hi everyone. I am trying to create a pet food system. I have an updating inventory system that has buttons to gives the pet food. But if a player presses a button just as the inventory is being reloaded the script runs about 50% and gets stuck. An example: (You can see on the second try it gets stuck after tweening) robloxapp-20210628-1336361
The script in the button:
local function onClick()
local food = script.Parent.Parent.Parent.Parent.Back.Pet.Pet.Food
food.Image = script.Parent.ImageLabel.Image
food.Position =UDim2.new(0.553, 0,0.53, 0)
wait()
food.Visible = true
local TweenService = game:GetService("TweenService")
local Tween = TweenService:Create(food, TweenInfo.new(0.5), {Position = UDim2.new(0.439, 0, 0.349, 0)})
Tween:Play()
local numberVal = script.Parent.Name
wait(0.5)
food.Visible = false
script.Parent.Sound:Play()
local stat = game.Players.LocalPlayer.PetFood:FindFirstChild(numberVal)
if stat.Value > 0 then
game.ReplicatedStorage.Money.RemoveFood:FireServer(numberVal)
end
end
script.Parent.MouseButton1Click:Connect(onClick)