Running animation does not work in public game but will work in studios

So I have a running animation that works amazing in studios is a double tap “w” but when I published the game and played the game public the animation didn’t work. someone will ask to see the code so here ya go

Please help me I wanna make a cool game with out broken animations.

Are you developing that game with someone?

No only me atm but I wanna get some devs

Is team create enabled?

30 ch4r momento

If you upload game to your group and if you upload your animation on your profile
then it will not work.

Upload the game and the animation to the same CreatorType.

1 Like

Thank you so much, I didn’t know that

Do you know how I could do a walking animation

Make an animation upload it then set its priority to Movement
then create a serverscript

Type the following code

local walkAnimation = 0
local runAnimation = 0

	local char = plr.CharacterAdded:Wait(2)
		char.Animate.walk.WalkAnim.AnimationId = "rbxassetid://"..walkAnimation = "rbxassetid://"..runAnimation

I know this is not the right question for here but would you by chance know how to make 3d clothing wearable

I do.
Let’s just imagine we have a task
But you must know how to weld/positioning things


Make a player wear a army vest when they join.

Example Source:

     local vest = game.ReplicatedStorage.Vest -- Your 3d clothing
     local char = plr.CharacterAdded:Wait() -- The player character
     local humanoidRootPart = char.HumanoidRootPart or char:WaitForChild("HumanoidRootPart")

    -- Time to do some welding
     vest.CanCollide = false
     vest.Anchored = false
     vest.CFrame = humanoidRootPart 
     -- Weld
     local weld ="WeldConstraint")
     weld.Parent = vest
     weld.Part0 = vest -- The mesh/part must not be a group or a folder.
     weld.Part1 = humanoidRootPart -- The mesh/part must not be a group or a folder.