Running animation issue

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

I don’t want this animation to play when the character walks.

  1. What is the issue? Include screenshots / videos if possible!

this animation is playing when the character runs and I’m not sure how to change it back to the standard ROBLOX running animation.
ezgif-5-c79627ea91

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve looked all over the animate script and cant seem to find the issue also cant find anything on the devforum.

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Could you send the first 100 lines of your animate script by any chance?

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First, play ur game in the studio
Next, open ur player model and find the “animate” script and copy it and paste the script into the “StarterCharacterScripts”
Then, download a chrome extension called BTRoblox (it is safe) and go to Avatar Shop, search “Rthro Animation Package” and you will see a bunch of animations. Open new tabs for all these animations.

After that, (the hardest part) you will see a button after the name of all of these animations. Click in then choose the button that I have circled.


Remember: Don’t copy the id after this!!! image
Otherwise, ur script will not work properly because this id is for the player’s avatar but not for games animations

Finally, copy the AnimationId and replace the id with the AnimationId in the “animate” script.

You have done it!

I hope that I can help you :smiley: :smiley: :smiley:

@HugoVenusYiu that’s a great tutorial, but he wants to use the previous one + he doesn’t know which line it is in Animate script. I’m not sure if you misunderstood what the op meant to say but it’s a great explanation if the op needs to use any animation made be roblox

Anyway, @notsethh,

THESE are the first 77 lines of the Animate script.
local Figure = script.Parent
local Torso = Figure:WaitForChild("Torso")
local RightShoulder = Torso:WaitForChild("Right Shoulder")
local LeftShoulder = Torso:WaitForChild("Left Shoulder")
local RightHip = Torso:WaitForChild("Right Hip")
local LeftHip = Torso:WaitForChild("Left Hip")
local Neck = Torso:WaitForChild("Neck")
local Humanoid = Figure:WaitForChild("Humanoid")
local pose = "Standing"

local currentAnim = ""
local currentAnimInstance = nil
local currentAnimTrack = nil
local currentAnimKeyframeHandler = nil
local currentAnimSpeed = 1.0
local animTable = {}
local animNames = { 
	idle = 	{	
				{ id = "http://www.roblox.com/asset/?id=180435571", weight = 9 },
				{ id = "http://www.roblox.com/asset/?id=180435792", weight = 1 }
			},
	walk = 	{ 	
				{ id = "http://www.roblox.com/asset/?id=180426354", weight = 10 } 
			}, 
	run = 	{
				{ id = "run.xml", weight = 10 } 
			}, 
	jump = 	{
				{ id = "http://www.roblox.com/asset/?id=125750702", weight = 10 } 
			}, 
	fall = 	{
				{ id = "http://www.roblox.com/asset/?id=180436148", weight = 10 } 
			}, 
	climb = {
				{ id = "http://www.roblox.com/asset/?id=180436334", weight = 10 } 
			}, 
	sit = 	{
				{ id = "http://www.roblox.com/asset/?id=178130996", weight = 10 } 
			},	
	toolnone = {
				{ id = "http://www.roblox.com/asset/?id=182393478", weight = 10 } 
			},
	toolslash = {
				{ id = "http://www.roblox.com/asset/?id=129967390", weight = 10 } 
--				{ id = "slash.xml", weight = 10 } 
			},
	toollunge = {
				{ id = "http://www.roblox.com/asset/?id=129967478", weight = 10 } 
			},
	wave = {
				{ id = "http://www.roblox.com/asset/?id=128777973", weight = 10 } 
			},
	point = {
				{ id = "http://www.roblox.com/asset/?id=128853357", weight = 10 } 
			},
	dance1 = {
				{ id = "http://www.roblox.com/asset/?id=182435998", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491037", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491065", weight = 10 } 
			},
	dance2 = {
				{ id = "http://www.roblox.com/asset/?id=182436842", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491248", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491277", weight = 10 } 
			},
	dance3 = {
				{ id = "http://www.roblox.com/asset/?id=182436935", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491368", weight = 10 }, 
				{ id = "http://www.roblox.com/asset/?id=182491423", weight = 10 } 
			},
	laugh = {
				{ id = "http://www.roblox.com/asset/?id=129423131", weight = 10 } 
			},
	cheer = {
				{ id = "http://www.roblox.com/asset/?id=129423030", weight = 10 } 
			},
}

If they are not the same, then try deleting your Animate script and copy/paste the one you spawn with. OR if those are the same lines:
You can replace that table in your animate script with the one I sent. So all of the animations will be set to default

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Oh, yeah! Seems that I forget to tell him where the script needs to be put in

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And also, I expected @notsethh is using other animations like old school or sth like that.

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