I made a script that adjusts the motor6d of the arm for players. The script works fine, but the problem I’m facing is that if I’m walking my walking animation is also playing with the adjusted C0. It looks really weird and I just don’t want it to be in the way. How can I fix this?
Don’t animate the motor6ds when character is moving.
I would if I could, but then there’d be no point in a game? Because the player literally just stands still and does nothing at all?
After some thinking I was able to come up with a work around, basically what I did was I made a seperate animation that has the arms just in place and looped that. Then whenever I want the arms to be still I play that animation and stop it once the times up.