How am i supposed to play test a server browser I am making in my game if I can’t have multiple Roblox clients open at once?
I don’t have any friends to test with and I don’t have any other devices.
I’ve tried using Process Explorer to disable the single client option but they seem to have patched that.
Roblox patching the Microsoft Store method is really annoying, how is anyone supposed to play test anything multiplayer related if it’s something you can’t do in studio?
Use Studio’s “Start Server” Testing
Roblox Studio has a built-in multiplayer simulator:
• Go to the Test tab
• Click Start Server
• Then choose how many players you want to simulate
This launches multiple client instances connected to a local server and is usually the best way to test multiplayer features without multiple devices.
Publish to a Private Test Place
Sometimes features behave differently outside Studio. You can:
• Publish the game
• Set it to private or restricted access
• Join from Studio while also joining from the normal Roblox client
This lets you simulate real server behavior.
Use Alternate Accounts (If Allowed and Legitimate)
You can log into different accounts in Studio test sessions or separate clients (without bypassing Roblox security restrictions). This is commonly used for testing multiplayer interactions.
Add Debug / Simulation Tools
Many developers build temporary debug commands such as:
• Fake player entries
• Manual server list population
• Local data simulation
This allows you to test UI and logic without needing real players.
Use Team Create Testing
If you ever find someone willing to help later, Team Create allows multiple users to test in real time without needing special setups.
No help at all… I know how to test multiple clients on studio but i need to test multiple accounts in the actual game. My game had a server browser that i could not get functioning because i could not test joining listed server on the server list.
TL;DR I need to join a reserved server on two clients, that is not possible in studio.