Works like RenderStepped except it's linked to the network. It would fire each time network data is sent out. The reason I want this is because I have custom characters that I'm replicating the positions of. In order to replicate their updates I have to send the information to the server through a remoteevent. This is a problem because if I send an update every time the position updates then I'll be sending 60/20=3 times more data than is necessary.
The obvious solution is to only send updates through the remote at an interval of 0.05s, right? Wrong. Because wait() is not synced to the network step, I can end up with up to 50ms unnecessary delay.