Saab 340

Remember that laggy Embraer E190 at all? Ya, this one does not lag (I got 57 FPS on it).

Everything on:

The ones issue it has is it is tail-heavy. Does anyone have ideas on how to fix it? :stuck_out_tongue:

I like it. There are too many controls and isn’t very clear how to make the plane make a take-off.

Slight problem: Your guis appears underneath the chat and the leaderboard, might want to move them. As for tail-heaviness, couldn’t you just use an invisible counterweight as the front?

You could do something like this alternatively:

Part = workspace.Part
local f = Instance.new("BodyForce",Part)
f.force = Vector3.new(0, Part:GetMass()*196.2, 0)

Which makes a part essentially weightless.

I have no way to simplify it.

Changed.
And a counterweight part is a bad idea for me. I worked so hard to have a low part count for networking reasons so you do not lag like the old E190.

[quote] You could do something like this alternatively:

Part = workspace.Part
local f = Instance.new("BodyForce",Part)
f.force = Vector3.new(0, Part:GetMass()*196.2, 0)

Which makes a part essentially weightless. [/quote]
Thanks, I have used that and another landing gear part in the back (invisible) to help it not fall on it’s back.

Other changes:
-Added methods to make the current speed act weird when you have a desired speed of 0
-Increased sensitivity for test purposes
-Added a button to make it’s desired speed go to 0

Where’s pushback? D:

The lowest speed is -10, so there. :swag:

Nailed the landing.

I have been wondering why the planes land weirdly. The best thing so far is fake parts because CSG physics are buggy in this case.