Sabaismn's UGC Concept Portfolio

||My Talent Hub Profile||

Hi there! My name is Sabaismn, and I am an aspiring 3D/UGC Creator who is applying for the program!

I have about two and a half to three years of experience with 3D modeling. Blender was a bit of a more new discovery for me since for the majority of those years I learned via a class that worked in Maya. I have always wanted to create objects for people to use in games. Since I was young, I’ve played on this platform from late 2012 to current, and I was able to see the rise that was UGC and new, very detailed game models in the upcoming games throughout the time I’ve been here.

While I am aware the catalog (or marketplace as it’s called now) is currently pretty saturated, I have worked hard to make models that would stand out from the others with the build quality and what is mostly hand-painted texturing.

Below are my Renders for some of the concepts I have created thus far.

Berry Meringue Horns


Summer Tides Backpack


RETEXTURED
SummerTidesBackpack

Shrimp Boba Soda


Menacing Demon Heart


Angler Fish Hood


Ringed Javelin


Hourglass of Forgotten Dreams


Corroded Mimic
Mimicgif

Fleece Of The Arcane
Fleece

Lunatic Staff Of Old Dreams
MoonStaffWooden

MoonStaffJade

Summertime Paddy Cap
IrishHat


Happy Sunflower Mask
SunflowerMask


Greyscale Version
SunflowerMaskBW

Potted Cactus Backpack (For Commission/Gift)
PlantBackpackCommisssion

Mushroom Horns
MushroomHorns

Demonic Eye Crown
EyeCrown

I will be updating this when I make more items!

Please, feel free to give your feedback and suggestions! Thank you!

6 Likes

My suggestion: s h a d e s m o o t h

1 Like

Fair. Although, I personally feel some of my stuff looks better with the flat shade. I normally shade smooth my models and will accompany it with auto-smoothing if I feel it would be better like that as well.

1 Like