Here is a model of Naruto in his Toad Sage Outfit
- Total of 16 hours
- PBR Textured
- 23,818 tris / 19,052tris w/o the cloak and scroll
My past works: Organic Models Collection
Here is a model of Naruto in his Toad Sage Outfit
My past works: Organic Models Collection
How did you do the PBR texturing?
I baked them in Blender.
PBR uses a Roughness,Metalness and a Normal Map.
With roughness and metalness i did them procedurally.
For the Normal Map. You need a high resolution mesh with the details and a retopologized version of that model.
My workflow for the body is Sculpt,Retopo,Bake,Texture
My workflow for clothes is Model,Multi-Res Sculpt, Bake, Textures