SAGS - A gun system

I’m working on a new gun system.

Rate the quality out of 10. (Keep in mind, this is a very rough version of the project, as I’ve only been working on it for a couple days.)

6 Likes

What can I make better about the gun system?
Thank you for feedback

1 Like

Make the gun look better

1 Like

I don’t work much with gun systems but this is actually lovely! I do see the surrounding dummies also getting damaged when you point at another one. Is it some sort of spread?

Overall, this looks nice.

It is a gun system, not a gun model

1 Like

Looks cool maybe add support for bullet physics

setting.Hitscan == true --if true, enables settings like
setting.BulletVelocity
setting.Gravity etc

1 Like

I think a cool thing would be to add bullet tracers, to see where the bullet goes, could be customizable depending on the type of gun. I’m not sure because it doesn’t say, but you could also add both hitscan and projectile bullets as options. One last thing could be a ricochet option for bullets, I personally love seeing bullets bounce off from surfaces. Hoping you finish your project!

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Yes, though the spread is really scuffed.
I made a random x, y, and z with a provided range into a Vector3, and added it to the direction vector.

Thanks for the feedback! :+1:

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This gun system looks great! I rate it 9/10. Nice job on it! How long did it take you to create the gun system itself?

1 Like

53 hours
Thank you for feedback