Storm Analysis Inc. (SAI) 1.4 Update Eldorado (2/8/24) Changelog
New Features:
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New storms
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Added Private Server Controls
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Added TSTM Risks
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Added new thermos and wind profiles
New Storms:
- Reflectivity presentation has more variation
- Storms now follow hodograph and storm motion more accurately
- Velocity now uses the “rankine vortex” model
- Fixed upper-level storm appearance
- Balanced hail and wind to be more realistic
- Debris balls are more prevalent
- DBZ presentation in hail producing cells has been improved
- Storms can now “gust out” if their TSTM wind is above 90mph
- Buffed frequency of storms spawning
- Nerfed frequency of tornadoes
- Storms can spawn closer together
- Nerfed frequency of hail and wind reports, and buffed tornado report frequency on strong tornadoes
- Non-tornadic storms in favorable environments can occasionally become tornadic
- Storms now will weaken over time
- Long track tornadoes are less frequent
- Significant severe has a greater chance of showing a report
- TDS heights tweaked
Private Server Controls:
- You can now control your game on private servers!
- Rerolling: For 10 credits you can stop the current day and reset the seed, this functions as the same function as leaving and rejoining
- Game Speed: You can now change the gamespeed between 0x and 10x the normal
- Bad warning kick can be disabled
Risk Generation:
- Added TSTM risks
- Swiss cheese risks are now very rare
- Increased temporal resolution
- Increased speed of generation
- Risks now also account for temporal length of a risk, instead of just the highest values
- High/Mdt risks are rarer
- Report verification improved
- Risk sizes are now more realistic
- Risks can now over perform or underperform
Environment (Thermodynamics):
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Improved Lapse Rates
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Added gulf moisture
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Fixed extreme morning/afternoon temperatures
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Added dry patches across the Southwest and Rocky Mountains
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70F dew point is rarer
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Dew points are now capped at 84f
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Temperatures rarely exceed 95F
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Moisture tends to pool in ridges
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CAPE events above 5k is now rare
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Areas with higher moisture will have weaker lapse rates
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EL heights are more realistic
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LCL/LFC heights are more accurate to real life
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EML now dries out the moisture
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Temperature/Moisture will be lower above the jet streak and immediately in front sometimes
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Re-did the SPC risk formulas
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STP, SCP, SHIP, WDGP are all SHARPPY accurate
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Virtual temp is SHARPPY accurate
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Lapse rates are SHARPPY accurate
Environment (Kinematics):
- Added Jet stream
- SRH values are now SHARPPY accurate
- Added low level jet
- LLJ can reach up to 60+ kts
- Wind profiles are far more realistic
- Wind increases in the evening/overnight
- Basic forcing mechanisms have been added
- Bunker’s Right/Left and Mean Motion are now SHARPPY accurate
- Changed color table for wind to match PivotalWeather’s color table
Chasing:
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Mobile now has chasing buttons
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Buffed chasing credits earned
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Buffed range in which you earn credits
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Credits earned increases with strength of storm
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“Zero-metering” or getting too close to the couplet will cause you to lose credits
UI:
- Updated the main UI to be more open and easy to navigate
- Mobile UI is now more usable
- UI optimized
- Revised main menu intro
- Shop/Color Table UI performance improved
- Shop does not refresh the entire section when buying an item
- Tutorial UI improved
- Warning UI improved
Soundings:
- Hodograph display improved
- Added 10kts labels on hodographs
Radar:
- Radars will now be light blue when they are active
- Radars load faster
- Radars will stop loading upon changing radar, refreshing from the new radar
- Radar product button will now appear green in the UI
- Radar is less laggy
- Radars will go down less often, needing stronger storms and closer range
History:
- History menu now shows the max risk of tornado/wind/hail when you select a day
- Days will now show the max categorial risk in the history menu
- Days will show [RR] if they were rerolled
- Days without tornado reports will still show wind and hail report information
Misc:
- Nerfed the chances of violent tornadoes occurring outside of the risk area
- Added 4 BR color tables
- Added 2 BV color tables
- Added 3 CC color tables
- Grapefruit/DVD hail reports added
- Added over a dozen new report descriptions
- Added non-observed TSTM damage reports
- Added new splash texts
- Added more animation to the main menu
- Added “0 Hour” button to Parameters
- General Memory improvements
- Numerous lag fixes
- Colortables will now save when you leave the game
- Zooming into chaser dot/tornado track is quicker and zooms in less
- Added secret splash texts
- Removed slenderman
Bug Fixes:
- EF4-175 happens less often
- Off-shore no longer has random values when on a NSS risk
- Infinite track tornadoes are gone
- Tornadoes not counting to the archive do not happen
- Radar randomly freezing fixed
- Hodographs zooming in extremely close has been fixed
- History menu not loading days has been fixed