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What do you want to achieve?
Have one game that can tailor the content according to player age. -
What is the issue?
All the roblox recommendations are to be very specific about the target audience, however, I wonder if I can either use the player age (if that’s possible to get) or let the player choose the type of game he/she wants. I am under the impression that even the choice of a skybox (more colorful versus dark themes) can make an impact.
But the issue is that making a choice to pick one or another range, or not making a choice, can have consequences in wasted development time.
What are your thoughts on having a menu for new players to let them choose? (Please, the image below is just an EXAMPLE of what I mean). In the example below, the left-hand side choice could be for players 13 and under while the right-hand side choice could aim at older audience with “darker” themes.
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What solutions have you thought of so far?
I have only tried making some small changes to the game, such as color scheme, music choice, skybox image, difficulty, etc at incremental pace, but since I have very few daily players, it’s hard to get to a conclusion.