Same Server Match Making - How Should I Handle Multiple Concurrent Maps

Hello!

I created a game with same-server match-making, and there will be multiple maps and matches going on at the same time. I don’t know how I should handle the maps because I don’t want players from different matches to see the other maps.

Here are the methods I thought of:

  1. Distancing each map 5,000 studs apart from each other and applying fog.
  2. Streaming enabled (never used this).

What suggestions do you guys have?

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