Hello!
I created a game with same-server match-making, and there will be multiple maps and matches going on at the same time. I don’t know how I should handle the maps because I don’t want players from different matches to see the other maps.
Here are the methods I thought of:
- Distancing each map 5,000 studs apart from each other and applying fog.
- Streaming enabled (never used this).
What suggestions do you guys have?