Hi. I don’t post here often but can someone explain the following?
So i have a game that is essentially just a hub for the actual games i make. And i was in the middle of optimising my work and stumbled uppon this. (Different shadow softness with same settings.)
Main world:
Asset dump world:
Same settings, yet different results. Why is that?
If you’re wondering why didn’t i just post it in Engine Bugs
well i can’t. So if someone’s kind enough and has access please forward this.