SamIsTwisted - 3D Artist Portfolio

Projects

The Cube

Description

The Cube is a round-based survival game based in a giant self-controlled cube of chaos. 20 people are challenged by The Cube to work together, or against each other, in a variety of different game modes and obstacles that oppose the players during each round and test different skill sets.

In between rounds, you can explore the vastly civilized lobby, home to The Cube’s employees, where you can meet new people, purchase goodies and upgrade your arsenal.

Notes

This project started over a year ago, and some assets like the spawn and many big parts of the lobby are old and simply under my current standards, I am remaking those assets for the next update on the game soon.

Play it here

The chair in the field

Description

A little showcase I started long ago but never had the time to continue on.

Notes

It’s quite sad since my vision for it was a really stunning envoirment. Now theres just a few broken walls and iron beams here and there. Still proud despite how little there actually is.

A.H.R

Description

A game idea I made about a year ago but forgot about for a while.

Notes

Something strange is, I have no idea what A.H.R. stands for, I’m sure it has some kind of meaning, but over the year I completely forgot what it was and what my plan with this even was. But hey, atleast I got to create some weird looking envoirment that I still quite like. Its actually just some very weird trees and some runes. Oh and theres a glowing thingy for my friends Misty and Ashheartpaw somewhere in the map, It glows up and makes a noise when they are in the game.

Play it here

3D Art - Blender

Weapons for 'The Cube'

I modelled and textured all of these myself. Yes everything is drawn, no copy paste texturing work here.

Pickaxe


Triangles: 1,654

Baseball-bat


Triangles: 792

Katana


Triangles: 962

Pencil

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Triangles: 204

Hammer


Triangles: 780

Axe (1yr+)

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Triangles: 1,712

Megaphone (1yr+)

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3D Art - Roblox Studio

The Cube Lobby




Clever tricks to get desired look while maximizing performance.

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Decal for supports instead of a 3D object to save performance while keeping close to similar looks.

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