Sampling Terrain Water Height at Any Position

I reverse engineered roblox waves to find an algorithm that closely matches them, and I put the exact code to sample wave heights at any position above. That is all I meant to share here. If you want to use that algorithm to make a boat, it’s on you. However, if you scrolled down like three inches, you’ll see I did end up dropping the studio file anyways.

I guess he means the place with the boat

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My reply may be about a year late, but I was just wondering if I could get the code you used to make the boat float. I’ve been struggling with optimization for a custom water floating script and at this point I’m just looking for a way a pro would do it.

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