Samurai Gaiden Development Thread

Hey, I have started development on a Samurai Game, and itll be called Samurai Gaiden. I am REALLY excited for this project, so I decided to make a dev log. I started it this most recent passing weekend, and will continue on forward for a while.

Week 1:
Finished Working On:
-Created the character roleplay generator (custom character’s loaded)
-Main menu created (not yet any GUIs)
-Iono: Town of beginnings created
-Walk animations created
-Stamina system made

Week 2:
-Finished Path of the One Sword

Character Generation Screen:

Iono, town of beginnings:

The finished path of the One Sword:

4 Likes

GUI looks a bit messy, and the models themselves look rusty as well. I suggest beveling.

UI definitely needs some work to be honest, looks bland.

Oh dont be confused, the GUI is only placeholders, this is only Alpha 1. When my friend is done with his finals he’ll make it look great

What do you mean? I personally did not bevel them because I wanted it all to look a bit more blocky.

If that’s the case, I suggest using more parts to make it still look blocky, but still resemble other shapes.