Sanguine Fields [ALPHA]

Sanguine Fields [ALPHA] V2.0

*This is the biggest update yet and it took me months to make

Additions

  • Added ziplines
  • Added discord rich presence support
  • Added damage direction indicator
  • Added armor break sound
  • Added armor hitmarker sound
  • Added burnt corpse effect
  • Added XP notification stacking
  • Added basic wall jumping
  • Added cooldown bars on the left for a few actions such as rolling, sliding and vaulting
  • Added voice type setting
  • Added Lucille
  • Added Dual MAC-10s
  • Added Dual M1911s
  • Added Dual Deagles
  • Added bone breaking
  • Added sniper glare system
  • Added “True Blood” setting
  • Added PBR accessories support
  • Added furry tail movement
  • Added viewmodel viewbob
  • Added left/right viewmodel movement
  • Added viewmodel hipfiring animation
  • Added airdrop item selling
  • Added shop forcefield when not in combat
  • Added football nets around the map for head football
  • Added Fumo Bomb
  • Added chat pinging
  • Added impaling
  • Added item names when hovering over it in your inventory
  • Added barricades to the map
  • Added shop inspect animations
  • Added gun emplacements around the map
  • Added Long Sword
  • Added melee blood decals
  • Added melee blood dripping
  • Added screen blood
  • Added kill sound ID setting
  • Added Bloxy Cola
  • Added get up sound
  • Added wallbanging/bullet penetration
  • Added limb hanging effect
  • Added emote wheel
  • Added melee hit floor camera shake
  • Added successful melee charge sound effect
  • Added stomp leg blood
  • Added icons to items that were missing them
  • Added on-screen fire effects
  • Added SHARK-12.7
  • Added falling down sound
  • Added sell all button to the shop
  • Added Chainsaw Arm
  • Added ;maps command
  • Added ;transformations command
  • Added ;startbloodmoon, ;stopbloodmoon, ;enablebloodmoon and ;disablebloodmoon commands
  • Added dynamic field of view setting
  • Added camera shake setting
  • Added screen effects setting
  • Added viewmodel transparency setting
  • Added corpses
  • Added knockback for unanchored parts
  • Added FIM-92 Stinger
  • Added Flamethrower
  • Added melee skip swinging if you lose a limb (such as skipping the Fists charge if you have no arms and always doing the head smack)
  • Added back old melee effects (such as craters on the Crucible)
  • Added oneko setting
  • Added auto-fire console/mobile setting
  • Added auto-jump mobile setting
  • Added active event indicator (such as blood moons) at the top of the screen
  • Added dummy downed animations and health regeneration, they also crawl away from you when downed now
  • Added dummy kills (they don’t give you any souls silly!!)
  • Added aim toggle setting
  • Added grinder to the map
  • Added fall damage craters
  • Added fall damage glass breaking
  • Added Pennywise blood setting
  • Added on-screen blood moon effects
  • Added candy pickup sound
  • Added Altor 9
  • Added Boombox
  • Added sf_nikospancakes map
  • Added sf_shootingrange map
  • Added Corny to the shop
  • Added Claws to the shop
  • Added Blazequencher to the shop
  • Added Crucible to the shop
  • Added Kitchen Knife to the shop
  • Added Briefcase to the shop
  • Added Witches Brew to the shop
  • Added Healing Potion to the shop

Changes

  • Power Armor (previously Vault Armor)
    • Changed model
    • The armor now explodes if you shoot the torso enough due to its fusion core
  • Emperor (previously Heavy Metal Armor)
    • Changed model
    • Added head protection
    • The armor now makes you deal 2x more melee damage and take 2x less melee damage
  • Changed Scythe model
  • Changed confetti effects
  • AA-12
    • Made it airdrop only
    • Changed magazine count: 10 → 2
  • GROZA-14 is drops more frequently from airdrops
  • Reworked blood moon
    • All effects have been reworked
    • Your stamina regenerates 2x faster
    • You lose stamina 2x slower
  • Reworked most of the UI
    • The settings have been entirely reworked and should look better
    • The donate menu has been entirely reworked as well and there’s a cute thank you animation when you donate <3
  • You won’t have to wait for gun reload or item equip animations to fully finish before you can go back to using the item again, it now uses a timer system
  • Sledgehammer
    • Equip walkspeed modifier: -3 → -8
    • Idle walkspeed modifier: -4 → 2.5
    • Slash walkspeed modifier: 6 → 12
    • Charge walkspeed modifier: 0 → 6
  • You can now hit chopped limbs
  • The ;cleanup command now cleans up spawned dummies and airdrops
  • The map had some small changes, such as some parts of it being easier to access
  • Sped up most shotgun reloads
  • Grenades that get in contact with fire will now burn players when exploding
  • Made viewmodel aiming smoother
  • Reworked viewmodel sway
  • Sliding counts as hipfiring now
  • Updated streak loss messages: “Player 1, player 2 and player 3 ended player 4’s 5 kill streak!” if you were tagged before dying, “Player lost their 3 kill streak!” if you didn’t get tagged before dying
  • Reworked gun reticles
  • The shop menu will now remember the last item you had selected before closing the shop
  • Your tools get hidden when going in the shop now, unless you’re in combat
  • Crucible
    • Equip walkspeeed modifier: 0 → -5
    • Idle walkspeeed modifier: -5 → 16
    • Charge walkspeeed modifier: 0 → 6
    • Changed finisher animation speed: 1 → 2
  • Chainsaw
    • Equip walkspeed modifier: ? → -8
    • Idle walkspeed modifier: -2 → 6
    • Slash 1 walkspeed modifier: 8 → 16
    • Slash 2 walkspeed modifier: 8 → 16
    • Slash 3 walkspeed modifier: 16 → 32
    • You can now spawn with the chainsaw
  • Reworked elevators
    • Increased speed
    • Reduced button cooldown
    • Fixed falling off due to physics lag
    • Added crushing when under the elevator (with special kill messages and xp!!)
  • Bullets now go through fake walls
  • You can now hit characters that are split in half
  • Blood now sticks to moving parts (such as elevators and tree leaves)
  • Changed self revive time: 8 → 6
  • Changed bleed out time: 5 → 1
  • Changed downed bleed damage: 3 → 1
  • Changed downed damage rate: 1.5 → 1
  • You take 50% choking damage when downed and choking
  • You take 50% limb loss damage when downed
  • Changed slide damage and limb damage: 25 → 10
  • Changed slide downed damage and limb damage: 50 → 20
  • Changed slide knockback: 100 → 60
  • Changed slide stun time: 2 → ?
  • Slide can no longer deal limb damage
  • Changed fall damage stun time: 3 → 1
  • Opened the dirt gap close to the mountain shop entrance
  • M1 Garand
    • Lowered magazine size: 10 → 8
  • M4A1
    • Lowered recoil
  • AK-47
    • Lowered recoil
  • AK-74U
    • Lowered recoil
  • Made Witches Brew unobtainable through normal means in favor of the non-Halloween special Bloxy Cola
  • Reworked billboards
  • Increased get up animation speed
  • Changed armor footstep sounds
  • Changed Bayoneta icon
  • Changed Claws icon
  • Fists
    • Changed icon
    • Changed charge start speed: 1 → 2
    • Changed finisher speed: 1 → 1.5
  • Shooting/hitting buttons now triggers them
  • Shooting/hitting grenades makes them explode (this includes molotovs!! <3)
  • Emptying guns that can’t be refilled now drops them
  • Swinging melees now cleans them up (some special animations do this too!!)
  • Losing both legs now kills you
  • Losing all limbs required to use an weapon (such as the right arm for the Bayoneta) will make you lose it
  • Reworked Electric Guitar inspect
  • Reworked Electric Guitar finisher
  • Your camera now follows your head when decapitated
  • Reworked fall damage
  • Glock 18
    • Changed magazine size: 19 → 33
  • Made rolling and sliding smoother by allowing you to cancel it by doing the opposite action
  • Reworked RSH-12 entirely
  • Reworked the entire holster system

Fixes

  • Fixed .500 Atlas animations
  • Fixed GROZA-14 animations
  • Fixed KS-23 animations
  • Fixed Electric Guitar animations
  • Fixed your items pointing up when downed or sliding
  • Fixed slide animations playing on top of gun animations
  • Fixed not being able to use Roblox gear and other tools like btools
  • Fixed melee animations in first person
  • Fixed being able to catch on fire while having an active forcefield
  • Fixed being able to explode characters with an active forcefield
  • Fixed empty gun animations
  • Fixed randomly exploding after cooking a grenade and ragdolling
  • Fixed not being able to break windows by rolling backwards
  • Fixed not being able to move your mouse when your inventory or console is open
  • Fixed Kriss Vector’s tactical inspect
  • Fixed Kriss Vector aim being slightly off-centered
  • Fixed shop preview character not looking like you
  • Fixed melee walkspeed boosts
  • Fixed camera movement when ragdolled
  • Fixed animation camera offsets when in first person
  • Fixed falling sounds looping forever, making your character sound like a fan
  • Fixed shattering glass multiple times at once
  • Fixed dummies not having blocky limbs
  • Fixed fall damage wounds spawning on the map instead of the character
  • Fixed wounds soaking effect
  • Fixed downed player height
  • Fixed Honey Badger animations having no camera movement
  • Fixed scope overlays not scaling to your screen
  • Fixed lasers not being able to collide with characters
  • Fixed bullet tracers not showing up when shooting at the sky

Removals

  • Removed Incendiary Grenade for now
  • Removed Dragunov from shop
  • Removed cheating spot in the mountain