Sanguine Fields [ALPHA] V2.0
*This is the biggest update yet and it took me months to make
Additions
- Added ziplines
- Added discord rich presence support
- Added damage direction indicator
- Added armor break sound
- Added armor hitmarker sound
- Added burnt corpse effect
- Added XP notification stacking
- Added basic wall jumping
- Added cooldown bars on the left for a few actions such as rolling, sliding and vaulting
- Added voice type setting
- Added Lucille
- Added Dual MAC-10s
- Added Dual M1911s
- Added Dual Deagles
- Added bone breaking
- Added sniper glare system
- Added “True Blood” setting
- Added PBR accessories support
- Added furry tail movement
- Added viewmodel viewbob
- Added left/right viewmodel movement
- Added viewmodel hipfiring animation
- Added airdrop item selling
- Added shop forcefield when not in combat
- Added football nets around the map for head football
- Added Fumo Bomb
- Added chat pinging
- Added impaling
- Added item names when hovering over it in your inventory
- Added barricades to the map
- Added shop inspect animations
- Added gun emplacements around the map
- Added Long Sword
- Added melee blood decals
- Added melee blood dripping
- Added screen blood
- Added kill sound ID setting
- Added Bloxy Cola
- Added get up sound
- Added wallbanging/bullet penetration
- Added limb hanging effect
- Added emote wheel
- Added melee hit floor camera shake
- Added successful melee charge sound effect
- Added stomp leg blood
- Added icons to items that were missing them
- Added on-screen fire effects
- Added SHARK-12.7
- Added falling down sound
- Added sell all button to the shop
- Added Chainsaw Arm
- Added ;maps command
- Added ;transformations command
- Added ;startbloodmoon, ;stopbloodmoon, ;enablebloodmoon and ;disablebloodmoon commands
- Added dynamic field of view setting
- Added camera shake setting
- Added screen effects setting
- Added viewmodel transparency setting
- Added corpses
- Added knockback for unanchored parts
- Added FIM-92 Stinger
- Added Flamethrower
- Added melee skip swinging if you lose a limb (such as skipping the Fists charge if you have no arms and always doing the head smack)
- Added back old melee effects (such as craters on the Crucible)
- Added oneko setting
- Added auto-fire console/mobile setting
- Added auto-jump mobile setting
- Added active event indicator (such as blood moons) at the top of the screen
- Added dummy downed animations and health regeneration, they also crawl away from you when downed now
- Added dummy kills (they don’t give you any souls silly!!)
- Added aim toggle setting
- Added grinder to the map
- Added fall damage craters
- Added fall damage glass breaking
- Added Pennywise blood setting
- Added on-screen blood moon effects
- Added candy pickup sound
- Added Altor 9
- Added Boombox
- Added sf_nikospancakes map
- Added sf_shootingrange map
- Added Corny to the shop
- Added Claws to the shop
- Added Blazequencher to the shop
- Added Crucible to the shop
- Added Kitchen Knife to the shop
- Added Briefcase to the shop
- Added Witches Brew to the shop
- Added Healing Potion to the shop
Changes
- Power Armor (previously Vault Armor)
- Changed model
- The armor now explodes if you shoot the torso enough due to its fusion core
- Emperor (previously Heavy Metal Armor)
- Changed model
- Added head protection
- The armor now makes you deal 2x more melee damage and take 2x less melee damage
- Changed Scythe model
- Changed confetti effects
- AA-12
- Made it airdrop only
- Changed magazine count: 10 → 2
- GROZA-14 is drops more frequently from airdrops
- Reworked blood moon
- All effects have been reworked
- Your stamina regenerates 2x faster
- You lose stamina 2x slower
- Reworked most of the UI
- The settings have been entirely reworked and should look better
- The donate menu has been entirely reworked as well and there’s a cute thank you animation when you donate <3
- You won’t have to wait for gun reload or item equip animations to fully finish before you can go back to using the item again, it now uses a timer system
- Sledgehammer
- Equip walkspeed modifier: -3 → -8
- Idle walkspeed modifier: -4 → 2.5
- Slash walkspeed modifier: 6 → 12
- Charge walkspeed modifier: 0 → 6
- You can now hit chopped limbs
- The ;cleanup command now cleans up spawned dummies and airdrops
- The map had some small changes, such as some parts of it being easier to access
- Sped up most shotgun reloads
- Grenades that get in contact with fire will now burn players when exploding
- Made viewmodel aiming smoother
- Reworked viewmodel sway
- Sliding counts as hipfiring now
- Updated streak loss messages: “Player 1, player 2 and player 3 ended player 4’s 5 kill streak!” if you were tagged before dying, “Player lost their 3 kill streak!” if you didn’t get tagged before dying
- Reworked gun reticles
- The shop menu will now remember the last item you had selected before closing the shop
- Your tools get hidden when going in the shop now, unless you’re in combat
- Crucible
- Equip walkspeeed modifier: 0 → -5
- Idle walkspeeed modifier: -5 → 16
- Charge walkspeeed modifier: 0 → 6
- Changed finisher animation speed: 1 → 2
- Chainsaw
- Equip walkspeed modifier: ? → -8
- Idle walkspeed modifier: -2 → 6
- Slash 1 walkspeed modifier: 8 → 16
- Slash 2 walkspeed modifier: 8 → 16
- Slash 3 walkspeed modifier: 16 → 32
- You can now spawn with the chainsaw
- Reworked elevators
- Increased speed
- Reduced button cooldown
- Fixed falling off due to physics lag
- Added crushing when under the elevator (with special kill messages and xp!!)
- Bullets now go through fake walls
- You can now hit characters that are split in half
- Blood now sticks to moving parts (such as elevators and tree leaves)
- Changed self revive time: 8 → 6
- Changed bleed out time: 5 → 1
- Changed downed bleed damage: 3 → 1
- Changed downed damage rate: 1.5 → 1
- You take 50% choking damage when downed and choking
- You take 50% limb loss damage when downed
- Changed slide damage and limb damage: 25 → 10
- Changed slide downed damage and limb damage: 50 → 20
- Changed slide knockback: 100 → 60
- Changed slide stun time: 2 → ?
- Slide can no longer deal limb damage
- Changed fall damage stun time: 3 → 1
- Opened the dirt gap close to the mountain shop entrance
- M1 Garand
- Lowered magazine size: 10 → 8
- M4A1
- Lowered recoil
- AK-47
- Lowered recoil
- AK-74U
- Lowered recoil
- Made Witches Brew unobtainable through normal means in favor of the non-Halloween special Bloxy Cola
- Reworked billboards
- Increased get up animation speed
- Changed armor footstep sounds
- Changed Bayoneta icon
- Changed Claws icon
- Fists
- Changed icon
- Changed charge start speed: 1 → 2
- Changed finisher speed: 1 → 1.5
- Shooting/hitting buttons now triggers them
- Shooting/hitting grenades makes them explode (this includes molotovs!! <3)
- Emptying guns that can’t be refilled now drops them
- Swinging melees now cleans them up (some special animations do this too!!)
- Losing both legs now kills you
- Losing all limbs required to use an weapon (such as the right arm for the Bayoneta) will make you lose it
- Reworked Electric Guitar inspect
- Reworked Electric Guitar finisher
- Your camera now follows your head when decapitated
- Reworked fall damage
- Glock 18
- Changed magazine size: 19 → 33
- Made rolling and sliding smoother by allowing you to cancel it by doing the opposite action
- Reworked RSH-12 entirely
- Reworked the entire holster system
Fixes
- Fixed .500 Atlas animations
- Fixed GROZA-14 animations
- Fixed KS-23 animations
- Fixed Electric Guitar animations
- Fixed your items pointing up when downed or sliding
- Fixed slide animations playing on top of gun animations
- Fixed not being able to use Roblox gear and other tools like btools
- Fixed melee animations in first person
- Fixed being able to catch on fire while having an active forcefield
- Fixed being able to explode characters with an active forcefield
- Fixed empty gun animations
- Fixed randomly exploding after cooking a grenade and ragdolling
- Fixed not being able to break windows by rolling backwards
- Fixed not being able to move your mouse when your inventory or console is open
- Fixed Kriss Vector’s tactical inspect
- Fixed Kriss Vector aim being slightly off-centered
- Fixed shop preview character not looking like you
- Fixed melee walkspeed boosts
- Fixed camera movement when ragdolled
- Fixed animation camera offsets when in first person
- Fixed falling sounds looping forever, making your character sound like a fan
- Fixed shattering glass multiple times at once
- Fixed dummies not having blocky limbs
- Fixed fall damage wounds spawning on the map instead of the character
- Fixed wounds soaking effect
- Fixed downed player height
- Fixed Honey Badger animations having no camera movement
- Fixed scope overlays not scaling to your screen
- Fixed lasers not being able to collide with characters
- Fixed bullet tracers not showing up when shooting at the sky
Removals
- Removed Incendiary Grenade for now
- Removed Dragunov from shop
- Removed cheating spot in the mountain