Hello again, devforum people!
I’m working on part of a project owned by my friend, and we’re having some problems.
First and foremost: My friend owns this game. The scripts and animations here, I made. But, my friend uploaded these animations through the AnimSaves keyframe sequences that Moon Animator creates (image) and those IDs are the ones we used in the script.
As far as I know, this is how plenty of teams and studios operate, right? Animator lets the owner upload their animations so they work ingame.
This, however, got us one big glaring error:
Failed to load animation with sanitized ID rbxassetid://118234909125832: Animation failed to load, assetId: https://assetdelivery.roblox.com/v1/asset?id=118234909125832&serverplaceid=0
(we got the same error for all three of the animations. these were also the only errors.)
“Failed to load animation with sanitized ID” as I understand, means there is a dissonance between place owner and animation owner. Clearly, though, the owner uploaded my animations so they should work.
I researched and found previous devforum posts on this topic, and the solutions I tried include:
- Using different methods of uploading the animations like (shush) spoofing
- Using ContentProvider:PreloadAsync()
- Switching the animation objects’ ID strings to the old “https://” and so on instead of “rbxassetid://”
- Using Instanced animation objects instead of replicated variables
- Waiting it out over a few days assuming it was a Roblox issue
If anyone could provide any pointers or suggestions I would be very grateful! Anything helps, really. I’m also more than willing to provide my code if you think that would be necessary. Thanks.