Keeping it simple and clear. Example: I have cash and tokens in a lobby it saves! But I want it to save from universal games relating to it as I am working on an Tower Defense Game. I want to achieve this simply and not using an external server since I never worked with them.
This would make my development on my Tower Defense Game. Extremely Easy. And I can work on events and such.
Any responses relating to this topic would be greatly appreciated.
Read up on DataStoreService and GlobalDataBases on the WIKI. You could also use AWS and pay for a server to host an API gateway that routes the request to a lambda connecting to Amazon’s S3 storage-based system.
All of this requires reading and learning to understand.
Sorry. I am not good with DataStores nor know what their functions do. All I know is that DataStoreServices saves data and I do not know what Keys and scopes are however i can provide a picture of a code block to give some idea as I have this data store creation plugin. And also I cannot afford an external server.
I think the Datastore2 module will help you, because it can grab data saved instantly between places of the same game. It makes saving data a thousand times easier since you don’t have to make your own data saving system, and prevents data loss and negates the effects of roblox going down. Here is also the documentation and a video on how to use it!
ProfileService is actually quite a bit more reliable, and there’s more you can do with that. If you spend the 10 extra minutes to properly set it up, you’ll benefit from it in the future.
True, But as an advanced developer who’s starting to learn DataStores and stuff. Some stuff can be really confusing for me. I know ProfileService isn’t confusing to set up or anything like that. I just want a more slight glimpse of an easier path. Also DataStore2 can create backups in case Roblox goes down or something.