I am wondering how to make it so if something happens on one server it occurs on the others, I know to use messaging service but the problem I am having is that I want it to save also, so it saves in the game itself, how would I do that. An example of this is in the game ‘Color Place’ if you dont understand what I mean.
why not use Datastores to save the data
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Basically when subscribing a function for MessagingService you can have code inside to save data through a Datastore handling the incoming saving using UpdateAsync()