Save slot system with transition to place

Hello!

I’m currently making a game that really needs save slots. The problem is that firstly I don’t know how to make slots, and secondly I need to know how to make the player select a slot, and then with this data go to another place, where data will be loaded and saved, such as props, points, days, time, and so on. (I know how to save props so dw)
It is also necessary for this system to know the server owner and load his data, and not the data of another player.

Any ideas?

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The idea of save slots is simply just a second data key you load along with a main one. The main data profile defines account-level save data (anything that should be shared between an account’s slots, including metadata) as well as which slot the player is using which you would set from a slot selection menu. Then in each place, you load the main data first to figure out which slot was selected and load that second data profile. There are infinite numbers of ways to do this.

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so is there any example for this? Maybe there are already topics about this?

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