Save which objects are open in the explorer

As the title says.

Would be useful as every time I open certain places I end up opening the same few objects like ServerScriptService, etc

7 Likes

I like this suggestion. Most IDE’s do this. Even Sublime Text will do this.

And I imagine it would be simple to implement. Just saving a table of all currently open objects to the place file / wherever they save open scripts and then just loading that on lunach.

Having said that, nothing in programming is ever that easy :frowning:

Some clarification would be cool and would ease implementation, I think.

Do you want it to be per-place? Per-game? Global? What if you have objects open that don’t exist in another game? Should they remain saved for when you do open them in another?

I’d imagine it would be per place, just like an IDE would store the hierarchy state per project.

2 Likes

Per place like open scripts, if an object no longer exists when you open the place it simply won’t open.

1 Like