Save your player data with ProfileService! (DataStore Module)

There’s one on GitHub made by another user iirc, just check the Github repo

just release it, people be craving for an update

how can i migrate my data to profile service? i’ve been using the traditional datastore and experiencing data loss

Definitely interested in the ReplicaService rewrite, even without documentation

ProfileStore

An updated module, successor to ProfileService, has been RELEASED:

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I’m having an issue.

I’m using TeleportAsync to attempt to reconnect afk players prior to Roblox’s disconnect. I have my script set to release the players data, then I use ListenToHopReady as well as a small delay prior to teleporting. I’ve verified that :IsActive() is being set to false. When the player is rejoined to the same server, no problem. However, if the player is put into a different server LoadProfileAsync is returning nil indicating two servers attempting to access the profile. In the case that LoadProfileAsync returns nil, I have it set to reconnect players through TeleportAsync which seems to work fine.

What might I be doing wrong? Ideally I want to avoid this double teleport

ProfileService is no-longer supported or being updated, but I would like to know if anyone else has experienced this same problem.

Randomly last night starting around 7:30 PM 3 thousand errors over a period of 6 hours occurred relating to profile service.

I have not seen this error occur on any of my other experiences so it’s pretty bizarre. Thanks!

I’m also getting occasional errors loading data upon joining a place after a teleport