SaveInstance Module

Welcome to SaveInstance.

SaveInstance is a module that saves basepart properties.

How to use

local SaveInstance = require(game.ServerScriptService.SaveInstance)
local module = SaveInstance.new(true) --its debug mode

module:BulkSave(game.Workspace.MyParts:GetDescendants(), "myparts") --Save Childrens to datastore with a identity
module:BulkGet("myparts") --Load Parts
module:BulkRemove("myparts") --Remove from datastore

Please if you got a bug, please contact me on discord.
xtandeas#0000

SaveInstance Module Is Here!

13 Likes

Omg very meaningful keep going on :open_mouth:

4 Likes

Thats so good thank you so much for that module

3 Likes

I will use this in my game. That so good.

3 Likes